Excerpt: Fans van tactical shooters en WO II krijgen spontaan zin in Bratkartoffeln mit Sauerkraut als je de naam Brothers in Arms laat vallen. De populaire franchise, bekend om zijn realisme, pakkende oorlogssfeer en de perfecte balans tussen actie en tactiek, zal binnenkort met het langverwachte Hell’s Highway ongetwijfeld een nieuw hoogtepunt bereiken. Tot die tijd kunnen bezitters van Nintendo’s draagbare goudklomp hun honger stillen met Brothers in Arms DS.
Excerpt: The night is as pitch black as it can be without you being actually blind. You feel the brick wall before your hands, dark and cold to the touch. There are some clear bullet holes in it, through which you let your fingers run without thinking of anything in particular. As you sit crouched behind the wall, you plan yo...
Excerpt: Your opinion on the most recent Brothers in Arms is most likely to be decided by how you rate technical accomplishment on the DS. Of course, compared to most console WWII shooters, visually it simply doesn't compare. But this is no console game, and as far as DS games go it has muscles far bigger than you'd imagine would possibly fit inside a tiny DS cart.
Conclusion: It has great replayability I think, not least from the fact that having made mistakes and lost, there is a strong temptation to go back in and try something different. I feel sure, based on my previous experiences with HPS/John Tiller games, that when played against a human opponent, the experience would be even better.
Pros: Multiple editors; tactical challenges; technical data and comprehensive manuals; replayability.