Excerpt: Blue Dragon Plus is unmistakeably a Blue Dragon game: it has a Blue Dragon featured, Shu and company have returned and it still has an odd obsession with monster body waste, but it isn’t, as the name suggests, merely a simple upgrade to Mistwalker’s and Artoon’s original game. Not a chance of that, when the game in question is an RTS and RPG hybrid as opposed to the classical style RPG that its prequel was. Upon its release back in 2007 (has it really been that long?
Excerpt: Co-developed by Lost Odyssey's FeelPlus+ and Heroes of Mana's Brownie Brown, Blue Dragon Plus follows in the footsteps of Final Fantasy XII: Revenant Wings and Heroes of Mana as a real-time tactical RPG. The story takes place one year after the end of Blue Dragon and features almost all of the characters from that title. This time around all of the game's playable characters have shadows for use in combat, and there are enemy characters that can use them as well.
DS Spin-Off Fails to Capture Original's Nostalgic Bliss
22 September 2009
Excerpt: I love how Blue Dragon on the Xbox 360 took classic RPG conventions and made them feel new again. Blue Dragon Plus also borrows from its predecessors, but the games it emulates are bad ones. Like Brownie Brown's previous RTS titles for DS (Heroes of Mana and Magical Starsign), the botched and imprecise touchscreen interface makes even simple actions like movement and unit selection unpredictable.
Excerpt: I have to admit that I have never been the biggest RPG fan, but I have had the chance to dabble in the genre now and again. In 2007 we here at GameBoyz had the chance to review Blue Dragon, a fairly solid RPG on the Xbox 360. This game had a very JPRG feel with cute characters, established formulas (e.g. story and battle) and a very Japanese feel to it. It didn't sell as well as people thought it might, but overall it was a pretty good game.
Excerpt: When Ignition picked up the rights for Blue Dragon Plus back in 2008, it wouldn’t be far wrong to admit a few eyebrows were raised across the gaming scene. Not only had the aesthetically pleasing 360 original Blue Dragon failed to launch the JRPG genre on the new hardware, there was little indication that a sequel would be making an appearance so soon, especially on the smaller screens of the DS, and in the form of an RPG/RTS hybrid.
Conclusion: If you’ve played either Final Fantasy XII: Revenant Wings or Heroes of Mana then you are going to feel right at home. Combat will occur as soon as your characters touch enemies and can also happen automatically. The combat and shadow fights all occur in the real time and you can opt to use just the stylus as the sole control mechanism if you wish.
Excerpt: Blue Dragon is a strange series. Decent game ideas but nothing new or innovative. Enjoyable game play with unbelievably irritating characters. The shadow ranks are interesting but only need to be levelled to around 36 in the 360 version – making any further advancement pointless beyond the achievements gained. Why do that? Why not reward people for slaving away at your game for hours? Where’s my ultimate shadow skill for hitting rank 99?