Excerpt: After the great success of Batman: Arkham Asylum, it’s nice to see the caped crusader hasn’t gotten trapped in a single mold. WayForward has now been given the reins of the franchise in order to put together a romp based on the animated series. Though it’s not quite a masterpiece, Batman: The Brave and the Bold is another respectable showing from the Dark Knight.
Conclusion: Arkham Asylum fans need this game. If this DS title doesn’t sedate you just a little bit until Arkham City comes out, I don’t know what will. If you’re expecting this to be a poor game, Batman the Brave and the Bold will surprise you just like the man himself would, if he had dropped from the shadows and tied you to a gargoyle. And you know what? You deserve to dangle if that’s the case.
Pros: Great Animation. Perfect pacing. Refreshing Boss battles.
Cons: Aquaman’s voice clips are horrendous. Will make you crave Arkham City like a crack addict.
Conclusion: This does make a refreshing change from simply watching the same old goodies fighting the same old baddies, but it also takes away some of the instantly-recognisable familiarity from the franchise. The Australian PG rating reinforces the kid-friendly nature of the game, but unless these are children with an encyclopaedic knowledge of video games, the lesser-known character references will most likely be lost on them. Perhaps that’s the intention!
Batman: The Brave and the Bold – Das Videospiel - Review
7 November 2010
Summary: Normalerweise sind 2-D-Spiele grafisch eher zweckmäßig und spielerisch ausgefeilt. Bei Batman: The Brave and the Bold – Das Videospiel ist das genau andersrum, denn es sieht trotz klassischer Seitenansicht verboten schön aus und kämpft dafür mit einer sehr seichten Spieltiefe, einem viel zu geringen Spielumfang und einem über weite Strecken langweiligen Spiel-Design.
Conclusion: Ma ci sono soprattutto i continui scambi di battute tra Batman e il suo aiutante — di volta in volta Robin, Blue Beattle, Hawkman o Guy Gardner, controllabili da un secondo giocatore — che donano più atmosfera di tanta grafica computerizzata. L'apporto è simile a quello dato dalla voce di Cortana ( Halo ) al mondo dei first person shooter .