Conclusion: The basic premise of Bangai-O will remain the same for its DS iteration, with players controlling a tiny robot through massive, free-roaming levels jam-packed full of sprite-based graphics (wow, that’s a lot of hyphens!). There are still plenty of bad guys to shoot at with copious amounts of lasers and missiles, culminating with a big, bad boss fight at the end of some of the stages.
Conclusion: After I spent some serious time with Bangai-O Spirits, I had to take a step back. It was difficult not to give this title a poor score, just because it was so maddeningly difficult. But when you take a minute to appreciate what the game is trying to do and who it is appealing to, then you can really applaud its efforts. It sets out to be an impossible shooter, and trust me, it does its job well.
Summary: When I first cracked open Bangai-O: Spirits , I was expecting a fairly standard Treasure shooter: rails, many forward-firing guns, the works. What I was not prepared for, however, was the incredible amount of missiles and ninja-robots.
Conclusion: However, if you can get past the unrelenting challenge, the game is quite fun. This is one of those shooters where bullet and missile fire fill the entire screen in a massive orgy of blasting stuff. With that, the experience proves to be quite visceral. The spectacle reminds me of some of my favorite anime growing up where mechas would be fighting one another with a ridiculous amount of laser fire and streams of missiles filling the battlefield.
Excerpt: If you are at all familiar with Treasure, the Japanese developer that over the years has come to be known as a gamer's game company, then you already know that for whatever reason, they are simply incapable of making a bad game. From the company's early days, when they brought the absolutely amazing Gunstar Heroes to the Sega Genesis, to the present, where they managed to make fighting games based on the dreadful "Bleach" anime/manga into must-play, wildly technical DS...