Excerpt: When you play it, Away: Shuffle Dungeon is one of those simple "duh" concepts that makes you wonder why noone has done it before. I'm sure if I really did my reseach, I could find something that is comparable, but so far I've yet to see it on the DS.
Conclusion: Much of your feeling towards the game will depend on your feeling towards that style of humour, and how you take Hector’s antics. Personally, I enjoyed the change in style. The writing and dialogue is witty, the voice acting is great and the visuals are adequate.
Excerpt: Away Shuffle Dungeon is one of the strangest role playing games this reviewer has ever played. A village has a problem of people just vanishing out of the blue every so often. The hero Sword (yeah pretty corny) must unravel the mystery and get all the villagers back.
Conclusion: Away Shuffle Dungeon is rated E for Everyone and I can see it as a solid game marketed for both boys and girls. Though the genre appears to be geared to younger players I admit to having fun with it as well. I rated this game a 7 out of 10 due to its innovative design and interaction.
Summary: Away: Shuffle Dungeon is a new RPG from Mistwalker, known for Lost Odyssey and Blue Dragon, where you take control of the young hero Sword, sole resident of the once booming Webb Village, who must rescue as many kidnapped townsfolk as possible from a mysterious unknown that has been slowly spiriting...
Excerpt: The last time developers Artoon and Mistwalker got together, they gave us the anime-infused 360-exclusive Blue Dragon , a straightforward, somewhat derivative JRPG which was both hailed and scorned for taking no risks.
Conclusion: AWAY Shuffle Dungeon allows players to navigate in both the 2D Shuffle Dungeons and the 3D Webb Village, and features voice-over cinematics that breathe life into the characters in this extraordinary mystery.
Excerpt: Hironobu Sakaguchi, le président de Mistwalker (Blue Dragon, Lost Odyssey), n'a décidément rien perdu de sa créativité. Sa dernière idée ? Tirer parti des deux écrans de la DS pour proposer un jeu de rôle/action dans lequel les différentes sections des donjons seraient en mouvement perpétuel.