Reviews and Problems with Atelier Annie: Alchemists of Sera Island
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Atelier Annie: Alchemists of Sera Island review (DS)
14 January 2010
Excerpt: Sera Island is what you might call a resort in training. Positioned west from the mainland, it boasts beautiful vistas, a tidy little village and the sort of resources that the empire-building mainland sees as irresistible.
Excerpt: Atelier Annie: Alchemists of Sera Island is an off-shoot of Gust's Atelier games (which include both Atelier Iris and Mana Khemia ), which thus far have only seen releases on the PS2 and PSP in the US.
Review: Atelier Annie: Alchemists of Sera Island (Nintendo DS)
8 December 2009
Summary: Atelier Annie: Alchemists of Sera Island is an enjoyable lighthearted RPG and simulation hybrid. Even with the imposed time limit, it still manages to be open ended enough to be conducive to multiple playthroughs, which you’ll need if you want to see everything there is in the game.
Excerpt: I've always liked the idea of the Atelier series, even if I've found crafting in RPGs to be hit and miss. The problem is, when the ability to create new items, weapons, and other trinkets for yourself exists as a smaller sub-portion of an RPG, it can come across as an activity that isn't well...
Summary: Annie’s story begins with a situation we all can relate to: her parents give her grandfather permission to abduct her while she sleeps. The old man whisks her away, bed and all, to the remote island of Sera.
NDS Review - 'Atelier Annie: Alchemists of Sera Island'
27 November 2009
Summary: Atelier Annie adopts a unique sim-based SRPG system. Characters will explore the world for alchemic items and to participate in an island resort development project. As the head of an alchemy resort, you must go on quests to collect, create and sell alchemy items to arriving customers and make the...