Excerpt: Launching amidst much fanfare late last year, Assassin’s Creed was a game that had players and critics alike split down the middle. Whatever camp you were in, Ubisoft’s introduction of Altair demanded an opinion. However, one thing that couldn’t be denied by even its biggest detractors was that Assassin’s Creed was a gorgeous game.
Excerpt: Sequels and to a lesser extent prequels are something of a standard in the gaming universe. When a game is released and is a success it naturally follows that fans would be clamoring for more. Many times such sequels or prequels are just as much of a success or surpass their predecessor. At the same time, there are those sequels that either fail or do nothing innovative or expand upon the world that was presented to us.
Excerpt: If you're anything like us, you're still tackling this past holiday season's massive offering of top-tier titles. And, if you're obsessive completion freaks as we are--God help you if that's the case--then much of that tackling involves collecting every last star in Mario's new galaxy, and completing each flag-finding achievement in Assassin's Creed.
Conclusion: This generation, developers have paid more and more attention to Nintendo's stranglehold on the portable market with the DS, and responded by porting some form of their major titles to it. This perfectly describes Ubisoft, who in 2007 developed Assassin's Creed (COE review coming soon). We point that game out for a reason, because at the beginning of next month, a full-fledged prequel called Altair's Chronicles is set to sneak onto the versatile handheld.
Excerpt: It's a daunting prospect: take a sprawling sandbox-style game that mixes the acrobatics of the Prince Of Persia series with the brutality of 12th century assassination, then squeeze it all down onto the DS. Surely something's got to give, right? Well, yes and as a result, Assassin's Creed: Altair's Chronicles sacrifices a great deal over the 'bigger' console versions. Think of it as trimming the fat from a very, very fatty pig.