Excerpt: Launching amidst much fanfare late last year, Assassin’s Creed was a game that had players and critics alike split down the middle. Whatever camp you were in, Ubisoft’s introduction of Altair demanded an opinion.
Excerpt: Sequels and to a lesser extent prequels are something of a standard in the gaming universe. When a game is released and is a success it naturally follows that fans would be clamoring for more. Many times such sequels or prequels are just as much of a success or surpass their predecessor.
Excerpt: If you're anything like us, you're still tackling this past holiday season's massive offering of top-tier titles. And, if you're obsessive completion freaks as we are--God help you if that's the case--then much of that tackling involves collecting every last star in Mario's new galaxy, and...
Conclusion: This generation, developers have paid more and more attention to Nintendo's stranglehold on the portable market with the DS, and responded by porting some form of their major titles to it. This perfectly describes Ubisoft, who in 2007 developed Assassin's Creed (COE review coming soon).
Conclusion: The game tells the story before the blockbuster console versions of Assassin's Creed (on PS3 and XBox 360). In the role of Alta, the gamer searches for the holy chalice used during the last supper, an artifact that bears considerable power that can determine the outcome of the bloody crusades.
Excerpt: It's a daunting prospect: take a sprawling sandbox-style game that mixes the acrobatics of the Prince Of Persia series with the brutality of 12th century assassination, then squeeze it all down onto the DS. Surely something's got to give, right?