Summary: If you thought you could play this game using the stylus, then you're unfortunately dead wrong; despite the convenience of a touch screen, the game unwisely opted for using the D-Pad to aim and pressing the A button to launch your ball. Combined with the opponents' computer AI, this makes for a slow-paced and not-so-fun bowling session.
Kids might like it, but older players will find it boring.
Micheal Hunt, Amazon
2 February 2010
Summary: The first thing that puzzled me about this was it uses the direction pad and buttons, and doesn't utilize the touch pad at all. Selecting how far left or right to stand and pressing a button once to start your power meter and then press it again at the level of power you want, is just really boring for a ten pin bowling game. The other thing is the amount of bowls, you bowl I think 5 frames, and that is the game. What is that about?
Bowling comes to the DS (again) - AMF Bowling Pinbusters
26 July 2009
Excerpt: "...of the Nintendo DS game, AMF Bowling - Pinbusters, published by Koch Media and Bethesda. As the name suggests, this is a game all about ten pin bowling. There are five different modes in which you can play this bowling game, the World Cup, precision bowling, quick play, duckpins and the practice mode. They are really very similar however, World Cup and quick play are really the same, just slightly different lengths, whereas duckpins is really the ...
Pros: Excellent range of multi player options
Cons: Poor controls system, no touch screen support - generally repetitive game