Reviews and Problems with Amazing Adventures: The Forgotten Ruins
Showing 1-8 of 8
Fun, but buggy, and a clone of a better game by the same developer
A. Robinson, Amazon
3 September 2012
Summary: I came to this game having played lots and lots of PopCap's hidden object games on PC. I was concerned the DS's small screen size would hurt the maps and detail, but it tries ti make up for that but showing only about a quarter of each search screen at a time, to be scrolled through with the D-pad.
Summary: I was so looking forward to this game, but was so disappointed when I found out it's the same scenes looking for the same objects. There were so many other objects, but they stuck to the same ones over and over again. I didn't find this with their PC games and hopefully they will change it for future DS games.
Summary: When I saw the cover, I instantly thought this was going to be a good seek and find game. Once I received it, I was disappointed because it is just like the "Mystery PI" game. I guess next time I will take the time to read the specs before I just buy.
Summary: This game was a lot of fun. The way the hints for the storyline were laid out, the hidden pictures games, and the minigames in between were all very creative and a lot of fun. I loved the related item games, where players match items that are related instead of identical. It really added an additional level of challenge to the games. But even so, the games are far too easy and far too short.
Summary: I play quite a few hidden object games and this is the woursed one by far. The levels are just the same areas over and over. Instead of changing back ground it uses the same like 3 or 4 over and over so it gets boring quick. I felt this game was a waste money, my grand-daughter didn't care for it either.
Summary: I found this game is entertaining at first, but it quickly became tedious due to the repetition. There are 20 "missions", each consisting of a few paragraphs of a journal and 5 game "levels". Each level has a search-and-find puzzle, and then a mini-game. The mini-game's picture or background is the basis for the next search and find puzzle. With 20 missions and 5 levels per mission, you are doing the search-and-find 100 times. But there are only 18 different scenes.
Summary: I like hidden object games. Both on a personal and professional level (the latter as most of them are great for expanding the vocabularies of the children attending the after school club I help to run: such games are non-violent, challenging and make children think). But this one annoys me, because it fails to disclose its derivative origins.