Excerpt: In an attempt to craft the world’s most unsellable game, Sonic Powered Co. have come up with Air Traffic Chaos, a game in which you have to learn to shuffle incoming arrivals into safe holding patterns, give them permission to land and taxi to a gate while simultaneously sending other plans out. You keep going until your shift ends, after which you go home. Essentially, this is entirely what the game is about.
Conclusion: Air Traffic Chaos takes the nightmarishly tense world of “pushing tin,” that is, managing giant aircraft with hundreds of lives at stake that are, at the same time, approaching, departing, landing, taking off, and circling above. It’s the kind of job that turns people into jelly or leads to early heart failure – so why not simulate it as the backdrop to a puzzle game?
Excerpt: Flight simulations are in abundance, and until now the work performed by an Air Traffic Controller has gone unnoticed in videogames. Sitting in that tower, talking over radio and swapping cards representing planes, it’s a wonder why this high pressure job never found a publisher before. You won’t be surprised to learn that Air Traffic Chaos originates from Japan, where a monkey wearing a sombrero and shaking maracas is considered sane enough to release on a console.