Reviews and Problems with Age of Empires: Mythologies
Showing 1-8 of 8
It was ok
11 April 2011
Summary: Product came prompt in the mail, but I was expecting it to be more like the computer game, which is more like a sims, where you can create your whole city, and this was more about battle, but overall, a good game
Summary: The AoE concept is excellent and the game is conceptually well designed, but the more I play the game the more I recognize design flaws. The scenarios and campaigns, for the most part, are rather easy--easier than "Kings" if I remember correctly. Once you play through those at the normal and hard levels, they aren't much fun to play again. So I turned my attention to the Skirmish games where I found the most challenges and enjoyment.
Summary: The idea behind is the same of all the "Age of Empires". Despite of this, mythology behind the game is enough accurate to tempt the player to go on in the history and try all the possible scenarios. For my experience of medium expert player, at least 2 months of playability are granted.
Summary: The graphics are sometimes great (giants), but mostly so-so. This game is nowhere near as good as the two Advance Wars games for DS, let's get that out of the way (and nowhere near as good as the GBA Advance Wars games for that matter). Sadly also, this game is not as good as Age of Empires: Age of Kings, which is really one of the better DS games. It's (AoK) difficulty is high but rewarding; this game just never had the special feel that AoK has.
Summary: I broguht this game after loving the PC version for years. I thought it couldnt be too different, but i was surprised. Unlike the PC version, its turn based strategy, due to the lack of power on the DS, only allowing each character to move a few yards each turn. and collecting rescources is totally different. In its own right its an amazing game, the myth units are awsome and the individualised heroes is a good idea which wasnt on the PC version.