Excerpt: Age of Empires smoothly transitions from a real-time strategy PC game to a turn-based tactics handheld game. Mythologies preserves the foundation of its PC forefather - players build towns, gather resources, and recruit soldiers and mythic creatures like minotaurs and sphinx to crush their enemies.
Summary: A fully-equipped strategy game on the DS? Oh, yes!
Pros: All the micromanagement of a console or PC RTS shrunk down for the DS, An abundance of gameplay modes ensures a long lifespan, Graphics are very pretty, and some spoken dialogue adds spice, Multiplayer options are robust and appreciated
Cons: Dark areas of the map often box you in a bit too much, Stylus control not so good on the battlefield, Troop management becomes a bit of a chore on a big battlefield
Excerpt: A few years ago, the standard bearing franchise in the Real-Time Strategy (RTS) genre, ‘Age of Empires’ made its first bold adventure outside of the PC redoubt with the launch of an adaptation of ‘Age of Empires: The Age of Kings’ for the DS. It was a risky decision, especially since the creators decided to boot the RTS modality that had characterized the franchise in favor of a turn-based approach.
Excerpt: With my thumbs and senses still numb from the recent onslaught of hyped holiday releases, I recently found myself happily engaged in an unexpected, more subdued interactive experience. Released way under the radar last month, you wouldn’t know Age of Empires: Mythologies for the Nintendo DS even existed unless you went looking for it.
Excerpt: War: what’s it good for? In the realm of video games, well, war can make for hours upon endless hours of pure mindless fun. Some gamers, however, yearn for the chance to wield godly power, as they move mighty forces across the battlefields of destiny. Enter strategy gaming. Age of Empires (AoE) on PC has been one of the few real-time strategy series to successfully compete with Blizzard’s amazingly popular Warcraft saga (not to be confused with World of Warcraft).