Excerpt: Age of Empires smoothly transitions from a real-time strategy PC game to a turn-based tactics handheld game. Mythologies preserves the foundation of its PC forefather - players build towns, gather resources, and recruit soldiers and mythic creatures like minotaurs and sphinx to crush their enemies.
Summary: A fully-equipped strategy game on the DS? Oh, yes!
Pros: All the micromanagement of a console or PC RTS shrunk down for the DS, An abundance of gameplay modes ensures a long lifespan, Graphics are very pretty, and some spoken dialogue adds spice, Multiplayer options are robust and appreciated
Cons: Dark areas of the map often box you in a bit too much, Stylus control not so good on the battlefield, Troop management becomes a bit of a chore on a big battlefield
Excerpt: A few years ago, the standard bearing franchise in the Real-Time Strategy (RTS) genre, ‘Age of Empires’ made its first bold adventure outside of the PC redoubt with the launch of an adaptation of ‘Age of Empires: The Age of Kings’ for the DS. It was a risky decision, especially since the creators decided to boot the RTS modality that had characterized the franchise in favor of a turn-based approach.
Excerpt: With my thumbs and senses still numb from the recent onslaught of hyped holiday releases, I recently found myself happily engaged in an unexpected, more subdued interactive experience. Released way under the radar last month, you wouldn’t know Age of Empires: Mythologies for the Nintendo DS even existed unless you went looking for it.
Excerpt: Many strategy game buffs consider last year's Rise of Nations to be the best RTS title seen in years. It deftly combines age-spanning gameplay along with elements of Civilization (and even a bit of the classic board game Risk) together, and then tops it off with a ton of options and excellent graphics.