Reviews and Problems with Advance Wars: Dual Strike
Showing 1-10 of 49
A very decent addition to the series.
20 January 2011
Summary: Pros: I just bought this recently after not having played an Advance Wars title in a while. Its surprisingly good. There are a few new things, including battles that take place on two screens and the ability to use two CO's at once. There are also a few new environment tiles, units, and maps as one would expect. The AI is a little smarter, which is nice since VS. Battles against the CPU in previous titles tended to be pretty easy wins for me.
Summary: If you liked Advance Wars on Gameboy Advance, then you'll love it on the DS. Same addicting gameplay now with wireless multiplayer with one or two cartridges thanks to the DS and its wifi. The only thing keeping it from getting 5 stars is that there isn't much of a difference between this and the older games except that now you can see stats or a map on the upper screen instead of having to press start or whatever.
Summary: This installment in the Advance Wars series might disappoint some because it's mainly more of the same, but when the original was fantastic that's not really a bad thing. The AI and campaign story have been much improved along with some other minor tweaks. Be sure to look at the clock when playing this game, because it still makes the hours flow away frighteningly fast!
Summary: I don't want this to be a review to discourage you to buy it. I want it to make you buy it. The Advance Wars series (3 games in all so far) was a turn based strategy game in which you have to either blow up the enemy or capture the enemy HQ. You get money by having buildings(You can capture more to get more money) and you can build from bases,airports,and ports.
Advance Wars makes the jump from the GBA to the DS and still delivers lots of advance fun.
Digital Tiger, Amazon
2 May 2012
Summary: Pros: * The combat system is similar to previous AW games but adds more depth. * Still fun but also adds a bit of grit to the storyline. * There are new classes of vehicles, ships and aircraft. * Battle fields are sometimes split into two simultaneous fronts, where victory on one front plays a big role on how the second front will go. * Lots of content to play in the war room section after finishing the main campaign.
Summary: Having played the previous Advanced Wars titles, I was impressed with this game. Having feared that many of the new features in the game would detract from the strategy aspect, I realised once playing that this was the same old advanced wars. People who are new to the series will find it easy to pick up: the tutorial is in my opinion more to the point than the previous games, veterans of the previous games will jump straight into the action with ease.
Excerpt: To me this is all a sequel should be and everything number two wasn't. What with new characters, new combat types and new vehicles it has plenty to keep you going. Plot: There seems to be more of a story to this one then the other two which to me is a good thing. You’re actually given a reason to fight now. It’s not hugely deep but your old enemy, Black Hole Army, are back once again and it’s up to you and your allies to put and end to them once and for all.
Probably the best handheld strategy game in the world...
17 June 2010
Excerpt: Anyone who has played either of the Advance Wars titles on the GBA will testify to their greatness. They were relatively simple, yet surprisingly deep strategy games that were charming, fun and addictive. The DS incarnation of the series is no different, but throws a lot more into the fray.
Pros: Fun strategy gameplay, Well designed touchscreen / DS features, Loads of modes and medals to earn