Reviews and Problems with Advance Wars: Days of Ruin
Showing 1-7 of 7
not as good as the ones before
20 November 2012
Summary: I played many other AW games before this one on GBA and DS. This one was a bit disappointing in a sense it didn't have as overpowering powers of COs everything is a bit slower because of this.
Summary: I got this after having enjoyed the 1st 2 versions for the GameBoy. This isn't much different as to game play; some new wrinkles on the units and their capabilities. However the most annoying thing is the story and the characters which talk to each other before and after each battle. They just go on and on with petty and idiotic rambling and arguments. I think I prefer the older versions on the Game Boy system. How is it improved? It isn't.
Summary: This was the first game I got for the DS. Advance Wars 2 was my favorite game for the GBA, and I had played Advance Wars Dual Strike in the store when it came out, so when my sister said I could have her old DS and asked me what game I wanted for it for christmas, I said ADVANCE WARS. I didn't realize Dual Strike came out so long ago and that there was a newer advance wars game and that this new game was DISTINCTLY DIFFERENT FROM THE PREVIOUS THREE ADVANCE WARS GAMES.
Summary: It's not bad. It gives Advance Wars fans something more to chew on I guess. But what happened to all to all that totally awesome unlockable content and all the level-up stuff from Dual Strike? Why is the list of commanders so much shorter? How come the powers just don't seem to have as much impact on the game? The serious plot was interesting at first but they really didn't make enough changes to the overall look and feel of the game to keep it going.
Missing the character & charm of previous Advance Wars games
A. Rappaport "@AlanRappa", Amazon
10 June 2008
Summary: I've been a tremendous fan of the Advance Wars series since I first got my hands on the original Game Boy Advance release. I have followed the series since then right up to its most recent iteration, Days of Ruin on the Nintendo DS. Days of Ruin trades the characters and charm of previous Advance Wars titles for a much darker, grittier tone. The game play has also been stripped down to its core fundamental 'rock, paper, scissors' basics.
Solid game that tries new things, but falls short of expectations
8 April 2008
Summary: ~~~THIS REVIEW CONTAINS SPOILERS, DO NOT READ THIS IF THAT IS A CONCERN FOR YOU~~~ Firstly, I'd like to say that I'm a big advance wars fan, and I was really looking forward to this game. I give the game's developers credit for trying new things in DoR and trying to take the game in a new direction. Some things that are great additions to the series include: -Wifi! Its great to be able to play and share maps. -Actually, thats about it.
Summary: This latest addition to the advance wars game series falls far from the expected hype. If you have played 100's of hours on any of the former advance wars games you will find this game way to short with very little replay value. Overall the game was decent and probably would have been a great addition in the series so far, but the lack of a hard campaign makes campaign mode way to short.