Reviews and Problems with Advance Wars: Dark Conflict
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Advance Wars: Dark Conflict
2 December 2008
Excerpt: The 2002 Game Boy Advance release, Advance Wars, was one of gaming’s most pleasant surprises – the ready-made classic. Although an unknown quantity upon reaching Western shores, the series’ fine-tuned gameplay mechanics and perfect balance owed themselves to Japanese-only sequels stretching as far back as 1988 on the humble NES format. Although gamers have been blessed with two subsequent sequels, a quick glance will tell you that this isn’t the Advance Wars of old.
Excerpt: It’s the Laurentians versus the Zephyrians in an all-out post-apocalyptic brawl in Intelligent Design’s Advance Wars: Dark Conflict. Set in a world thrown into chaos by planetary disaster, there is no law, no government and definitely no peace. Anarchy is rife and resources are precious. The two remaining powers in the world are vying for dominance, each competing to restore their own brand of order to the world.
Excerpt: We never played rock, paper, scissors at school. We were too busy practicing Street Fighter 2 moves on each other in the playground to give that boring game a chance. But somehow the bods at Japanese developer Intelligent Systems has taken that simple child's game and turned it into one of the most addictive strategy war video games ever - and we love them for it.
Conclusion: THE VERDICT: One of the best series in handheld history is back for more, a refined and updated experience with the fantastic addition of online play. It's a bit darker - though only in palette - and it is really just the same game again, but it's Advance Wars so who actually cares? Eight thumbs straight up.
Excerpt: Though us poor Europeans wouldn't know it, Advance Wars: Dark Conflict is not only the fourth Advance Wars game, but the 12th in the Nintendo Wars series (only the GBA and DS titles have been released here in the UK).