Conclusion: Of course, one of the main things people want to know when a new fighting game is announced is what the roster of characters will look like. So far, it appears that at least 20 characters will be available to play as in the game, though that number could leap to 30. Many of those present will be old favorites from Soul Calibur, but there are two new inclusions in Broken Destiny.
Excerpt: Three matches into my first play through of Soul Calibur: Broken Destiny and I forgot that I was playing a handheld game. A handheld fighting game at that. In fact, the rest of the Broken Destiny experience is nearly identical in look, feel, and quality to its console brethren. Not a single mode is missing, and there're a few new ones. The Gauntlet? Check. Tight controls? Check. Ivy wielding a whip wearing nary enough clothing sufficient to cover her ample assets? Check.
Pros: you have two thumbs and a PSP, chain combinations turn you on, you know how to appreciate value
Cons: the idea of a weapon based fighter where combatants don't shed blood or lose limbs doesn't sit right with you, you don't want a full console game on your handheld, swords and giant axes give you nightmares
Excerpt: Given the jaw-to-the-floor presentation of last year's Soulcalibur IV, it seemed unlikely a portable version of the weapons-based brawler would be able to match the gameplay or visuals of that polished production. But I'll be damned to an eternity on the receiving end of a Soul Crush if Broken Destiny didn't continually sting my senses with the gameplay depth and graphical power of a console-quality experience.
Summary: Soul Calibur IV isn’t a revolution, but it’s one hell of an evolution. Although it does little to redefine the fighting genre, it manages to further advance the franchise with improvements across the board on an already fantastic foundation.
Pros: The most balanced Soul Calibur yet, A plethora of new characters, including the likes of Darth Vader and Hilde, Heart-stopping graphics with a flawless framerate
Cons: Slightly lackluster online experience, Lack of original single-player modes
Summary: If you are a fan of the previous game and your Dreamcast is long gone then it would probably be worth the ten bucks for you to play this, otherwise just save up a little more and opt for the fuller, sexier, Soul Calibur IV.
Pros: Soul Calibur's visuals and combat stands the test of time.
Cons: No online mode, no Story Mode, making it a huge disappointment.
Conclusion: Regardless of some of the gaudiness of the game (is that also part of the charm… hmmm), it’s a beautiful thing to look at and an incredibly fun thing to play. By sticking to pick-up-and-play quality that I’ve always loved about Soul Calibur, adding a slew of new characters and making armor destroyable, this game is a total win in my book. Buy it!
Excerpt: Few games have managed to do what Soul Calibur has done. Bringing story, weapons, incredible graphics, and amazingly intuitive controls to a fighting game makes this title a legend. Even today, compared to many fighters, SC stands as one of the best looking (and playing) games. Models are smooth and detailed, with superb textures in live world environments.
Excerpt: Hmm, a Ph.D. in Soul Calibur , eh? Well, now that we have some idea how noncompetitive Chi is, I can offer up my opinion and say that I agree wholeheartedly with everything Chi wrote in his review. I too was turned off at first by the relative ease of beating the game. The exquisite graphics and sound were almost wasted in my opinion and I was looking at giving Soul Calibur a 7.5 or 8.0.