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Soul Calibur
10 out of 10

Soul Calibur

Featuring graphics that surpass even the amazing NFL 2K, Soul Ca Read more

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Reviews and Problems with Soul Calibur

Showing 1-10 of 38

Soul Calibur: Broken Destiny

The Armchair Empire
11 March 2010
  • Conclusion: Of course, one of the main things people want to know when a new fighting game is announced is what the roster of characters will look like. So far, it appears that at least 20 characters will be available to play as in the game, though that number could leap to 30.
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Soul Calibur Broken Destiny Review

UGO
15 September 2009
  • Excerpt: Three matches into my first play through of Soul Calibur: Broken Destiny and I forgot that I was playing a handheld game. A handheld fighting game at that. In fact, the rest of the Broken Destiny experience is nearly identical in look, feel, and quality to its console brethren.
  • Pros: you have two thumbs and a PSP, chain combinations turn you on, you know how to appreciate value
  • Cons: the idea of a weapon based fighter where combatants don't shed blood or lose limbs doesn't sit right with you, you don't want a full console game on your handheld, swords and giant axes give you nightmares
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Soul Calibur: Broken Destiny

playmagazine
11 September 2009
  • Excerpt: Given the jaw-to-the-floor presentation of last year's Soulcalibur IV, it seemed unlikely a portable version of the weapons-based brawler would be able to match the gameplay or visuals of that polished production.
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Overall 9
8.5

Soul Calibur IV Review

PlayStation Universe
8 April 2009
  • Summary: Soul Calibur IV isn’t a revolution, but it’s one hell of an evolution. Although it does little to redefine the fighting genre, it manages to further advance the franchise with improvements across the board on an already fantastic foundation.
  • Pros: The most balanced Soul Calibur yet, A plethora of new characters, including the likes of Darth Vader and Hilde, Heart-stopping graphics with a flawless framerate
  • Cons: Slightly lackluster online experience, Lack of original single-player modes
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Overall 5
5.0
Gameplay 8
8.0
Graphics 8
8.0
Sound 8
8.0
Control 8
8.0
Replay value 3
3.0

Soul Calibur

Xbox Evolved
15 November 2008
  • Summary: If you are a fan of the previous game and your Dreamcast is long gone then it would probably be worth the ten bucks for you to play this, otherwise just save up a little more and opt for the fuller, sexier, Soul Calibur IV.
  • Pros: Soul Calibur's visuals and combat stands the test of time.
  • Cons: No online mode, no Story Mode, making it a huge disappointment.
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Overall 8
8.2

Soul Calibur IV

AV Club
18 August 2008
  • Conclusion: A near champion primed for obsessive fighters and courageous button-mashers.
  • Pros: The deep character editor, which has already facilitated the appearance of Barack Obama,
  • Cons: The difficulty level on the Tower Of Lost Souls—the most robust solo mode, and the source of many items for use in the character editor—becomes far too demanding to accommodate.
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4cr Review – Soul Calibur IV

4 color rebellion
3 August 2008
  • Conclusion: Regardless of some of the gaudiness of the game (is that also part of the charm… hmmm), it’s a beautiful thing to look at and an incredibly fun thing to play. By sticking to pick-up-and-play quality that I’ve always loved about Soul Calibur, adding a slew of new characters and making armor...
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Soul Calibur – Second Opinion

GameCritics.com
4 August 2007
  • Excerpt: Hmm, a Ph.D. in Soul Calibur , eh? Well, now that we have some idea how noncompetitive Chi is, I can offer up my opinion and say that I agree wholeheartedly with everything Chi wrote in his review. I too was turned off at first by the relative ease of beating the game.
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Soul Calibur – Review

GameCritics.com
4 August 2007
  • Excerpt: Here's a brief rundown of my fighting arts career (in games, of course!). My early 'education' began in the late 80s with games like Double Dragon , River City Ransom , and Final Fight . In the early 90s, I graduated from the school of Street Fighter .
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Overall 10
10

Soul Calibur

Defunct Games
5 February 2005
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