Excerpt: Something about human nature draws us to the sea - to ships. Herman Melville, author of Moby Dick once claimed that if you set any man’s feet walking, he would invariably lead you to water, if any water could be found. So I’m certain I don’t need to explain the appeal of ships, much less large ones, with massive crews for you to command, and an entire world to explore. Naval battles, pirates, elegant sailing ships and attacks from massive "sea" creatures.
Excerpt: With the slim choice of RPGs on the Dreamcast, you think it’d be easy to create a decent RPG. But then again, I wish I told the developers of Time Stalkers and the Evolution series that before their lackluster (at best) games were released. Skies of Arcadia initially seemed to be a game for the ages made the mighty Sega themselves.
Excerpt: The Dreamcast needed a great RPG. Members of the team that brought us some of the Phantasy Star games for the Genesis returned with a bang and delivered one of the most memorable RPG experiences of all-time. Skies of Arcadia captures the feelings of discovery and friendship, and puts them together in the most epic of ways. This one will not soon be forgotten!
Summary: If made to answer with a gun held to my head, I would say that in terms of quantifiable measurables, Skies of Arcadia is a better overall game than Grandia II. It has a better story, better characters, and the flaws in the battle system are made up for by the fact that there’s more to do overall. However, I would also say that there’s no reason to pick and choose; they’re both outstanding RPGs, and they’ll both run you about the same amount from third party sellers.
Excerpt: I knew that I'd like Skies Of Arcadia right from the start. It showed signs early on that it would be a wonderfully light-hearted adventure story. In a genre loaded with dark, melodramatic RPGs, having a game with such a fun spirit is refreshing. I must admit that the flying ship premise took a while to really grab me.
Excerpt: When discussing the advancement and progression of video games, it's not very often that an original idea comes along and jumpstarts the industry while being well-rounded enough to be praised on multiple levels. When a game is going to focus on improving or innovating the mechanics of how it's played, it often leaves behind the polish and fully-fleshed feel most gamers crave. Understandable, since such games are usually exploring uncharted territory.
Summary: If you're a role-playing game fan, and a GameCube owner, you'd be foolish not to pick this game up. Even though it has its faults, and it's a port of a two-year old game, it is easily the best RPG on the system, not to mention one of the most creative. It won't replace Final Fantasy X, but it is better than Evolution Worlds. This product was submitted by the publisher for review. As a rule, Defunct Games does not review games we spent money on.
Excerpt: You may often hear the phrase “few and far between” to describe releases of certain great games. With Skies of Arcadia, it’s more like “Once in a lifetime.” The setting places you in a world of air. Just air. The only landmasses are islands scattered around the world. Naturally, this calls for an airship. Perfectly fitting for an air pirate such as our hero, Vyse! You take Vyse and his air pirate friends all over the world on a super-unique RPG quest.