Excerpt: I remember February 23, 1987 surprisingly well. It was my father's birthday, and he was taking me to preschool when his van died in the middle of rush hour traffic, forcing my mother to get me after he pushed the thing along for a while to the tune of some words I didn't recognize yet. Aside from being the date on which Shenmue II starts, this story has nothing to do with the game, but it nevertheless jogged a memory in me.
Excerpt: Yu Suzuki got it into his head while researching the Virtua Fighter series to try something radically new in the video game world. Originally intended for the Saturn, Shenmue spent long enough in development that it wound up on Dreamcast after expending $47 million of Sega's funds for the task.
Conclusion: The game has improved greatly on the shortcomings of the first Shenmue with players being able to save at any point. Players are also able to skip ahead to important events in the storyline rather than finding ways for Ryo to kill time until he has to meet someone. For those of you unable to endure the voice acting in the first Shenmue, you will be pleased to know that due to fan request, the developers decided to release the game with only Japanese speech and subtitles.
Excerpt: I must emphasize the epic scope of this series. The original Shenmue contained only the introductory episode of this saga, in which our hero, Ryo Hazuki, traversed his hometown in search of the mysterious man who murdered his father. Shenmue II throws Ryo into Hong Kong, where chapters two through four unfold as Ryo continues his quest for revenge. Suzuki has promised 16 chapters total, so we've got quite a bit to look forward to....
Excerpt: I like to pretend I have classy taste when it comes to films, but I just can’t help myself sometimes. Cheesy action movies, especially the ones from the 80’s, will always hold a place in my heart. Playing Shenmue is a lot like living in an 80’s martial arts movie. It has cheesy “acting”, fights that happen for no apparent reason and a protagonist with no personality.
Excerpt: During the month of April 2000, I wrote a review for Resident Evil—Code: Veronica that challenged game developers. I proclaimed that today's near photo-realistic graphics made some gaming conventions of the past seem outright ludicrous. Game developers needed to either steer their designs toward being more stylized and abstract or embrace the responsibility of what it meant to fashion reality.
Excerpt: Just pick it up last day. A great adventure game that in the mold of the first one but with enhancements. If you want something really take your time and worth your money, this one is what i recommend to everyone !!