Excerpt: Years of meditation would not be sufficient to find a deep meaning in this game. Certainly, the designers have a keen eye for detail, but House of the Dead 2 is all about killing and killing some more. At first look, House 2 is a forward-roaming, gun-blazing shooting game, similar to Virtua Cop or Time Crisis .
Excerpt: Forget the strategic zombie eradication of Resident Evil. House of the Dead 2 plays like Resident Evil on steroids, with its twitchy trigger action and pop-up scare tactics. But if repetitive gun games aren't your bag, you'll find yourself staying out of this house.
Excerpt: > I love gun games. Ever since Safari Hunt on the Sega Master System I have been enamored with them. Some argue that they are repetitive and I suppose they can be, but I still love them. So I was very happy to see that Sega was bringing a good House of the Dead conversion to us. I love my Saturn and all, but.... Anyway, as is almost a certain must, many different options have been added in addition to the straight arcade port.
Summary: If you like gun games and are willing to invest in a light gun, HotD 2 is right up your alley. If you want a little more out of a game than brainless blast-a-thons or don't think you should have to buy a special controller just to play one game, look elsewhere.
Pros: Killing zombies is keen, coop support, extra modes, sub-plots, great graphics, sound.
Cons: Not fun with a standard controller, gameplay isn't very deep, storyline and dialogue is awful.
Excerpt: Ever wonder why despite little innovation and constant critical panning over the years, light-gun games still remain in abundance? It's because the logic required to play gun games isn't based on the grammar of typical videogames (joysticks, combos, and CGI). It's based on the understanding of firearms and in a country that has the right to bear arms "guaranteed" in its Constitution (via the Second Amendment), guns understandably dominate our landscape and consciousness.
Excerpt: I'll say one thing for House Of The Dead 2 , it's easy to get into. Who needs a training mode in a game where you just point and shoot? I will argue for the addictiveness of the game because I think it is more so than Chi did. However, this inexorable aspect of the game is mainly in the "Original mode," where you collect items essentially for the next time you start over.
Conclusion: In short this game is the same as what you play in the arcade. The game is very enjoyable, and even more so when you play in 2 player. However as in any light gun game you will not be playing it all the time, more likely you will return to a spot of zombie shooting a little and often. Purchasing the game and the gun may seem expensive, but how much would you be spending on the Arcade machine at £1 a go? Well? How much?
Conclusion: I agree with what Sam says here. The graphics are more detailed than the arcade but personally I think the sound is awful. When will companies get in real scriptwriters? There is little point in buying a ‘gun’ game without the gun; Like going fishing without a rod. Really, once you had completed the game they should have given you a level select like ‘Virtua Cop’. You will play the first level so much that you will hate it with passion.