Excerpt: Years of meditation would not be sufficient to find a deep meaning in this game. Certainly, the designers have a keen eye for detail, but House of the Dead 2 is all about killing and killing some more.
Excerpt: Forget the strategic zombie eradication of Resident Evil. House of the Dead 2 plays like Resident Evil on steroids, with its twitchy trigger action and pop-up scare tactics. But if repetitive gun games aren't your bag, you'll find yourself staying out of this house.
Excerpt: I'll say one thing for House Of The Dead 2 , it's easy to get into. Who needs a training mode in a game where you just point and shoot? I will argue for the addictiveness of the game because I think it is more so than Chi did.
Excerpt: Ever wonder why despite little innovation and constant critical panning over the years, light-gun games still remain in abundance? It's because the logic required to play gun games isn't based on the grammar of typical videogames (joysticks, combos, and CGI).
Excerpt: > I love gun games. Ever since Safari Hunt on the Sega Master System I have been enamored with them. Some argue that they are repetitive and I suppose they can be, but I still love them. So I was very happy to see that Sega was bringing a good House of the Dead conversion to us.
Summary: If you like gun games and are willing to invest in a light gun, HotD 2 is right up your alley. If you want a little more out of a game than brainless blast-a-thons or don't think you should have to buy a special controller just to play one game, look elsewhere.
Pros: Killing zombies is keen, coop support, extra modes, sub-plots, great graphics, sound.
Cons: Not fun with a standard controller, gameplay isn't very deep, storyline and dialogue is awful.
Conclusion: In short this game is the same as what you play in the arcade. The game is very enjoyable, and even more so when you play in 2 player. However as in any light gun game you will not be playing it all the time, more likely you will return to a spot of zombie shooting a little and often.