Excerpt: Out of the Dreamcast's somewhat obscure, but quality library of games, House Of The Dead 2 seems to be the most consistently praised and recognized in everyday conversations. House of the Dead 2 was not as critically adored by the game media as other more innovative games for the system, as the Dreamcast's library was arguably the most prolific in regards to journalistic praise and adherence to "hardcore gamers".
Excerpt: Forget the strategic zombie eradication of Resident Evil. House of the Dead 2 plays like Resident Evil on steroids, with its twitchy trigger action and pop-up scare tactics. But if repetitive gun games aren't your bag, you'll find yourself staying out of this house.
Excerpt: > I love gun games. Ever since Safari Hunt on the Sega Master System I have been enamored with them. Some argue that they are repetitive and I suppose they can be, but I still love them. So I was very happy to see that Sega was bringing a good House of the Dead conversion to us. I love my Saturn and all, but.... Anyway, as is almost a certain must, many different options have been added in addition to the straight arcade port.
Summary: If you like gun games and are willing to invest in a light gun, HotD 2 is right up your alley. If you want a little more out of a game than brainless blast-a-thons or don't think you should have to buy a special controller just to play one game, look elsewhere.
Pros: Killing zombies is keen, coop support, extra modes, sub-plots, great graphics, sound.
Cons: Not fun with a standard controller, gameplay isn't very deep, storyline and dialogue is awful.
Excerpt: Ever wonder why despite little innovation and constant critical panning over the years, light-gun games still remain in abundance? It's because the logic required to play gun games isn't based on the grammar of typical videogames (joysticks, combos, and CGI). It's based on the understanding of firearms and in a country that has the right to bear arms "guaranteed" in its Constitution (via the Second Amendment), guns understandably dominate our landscape and consciousness.
Excerpt: I'll say one thing for House Of The Dead 2 , it's easy to get into. Who needs a training mode in a game where you just point and shoot? I will argue for the addictiveness of the game because I think it is more so than Chi did. However, this inexorable aspect of the game is mainly in the "Original mode," where you collect items essentially for the next time you start over.