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6.8* out of 10 based on 8 reviews

Heavy Metal: Geomatrix

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Great Deal: $39.99

  • Expert Score (4)
    6.8 6.8 from 4 reviewers
  • Gameplay (2)
    3.8 3.8 from 2 reviewers
  • Graphics (2)
    5.7 5.7 from 2 reviewers
  • Sound (2)
    7.3 7.3 from 2 reviewers
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Heavy Metal: Geomatrix

Heavy Metal: Geomatrix is a fighting video game developed and published by Capcom. It was released for Dreamcast platform on July 12, 2001 in Japan; September 13, 2001 in United States; and April 12, 2002 in Europe. It enables up to four players simultaneously.

Features

Heavy Metal: Geomatrix features fully 3D arena. It is set in a bleak future where land is becoming scarce because the polar ice caps are melting. Humans have figured out a way to escape the real world by …

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Heavy Metal: Geomatrix

Heavy Metal: Geomatrix is a fighting video game developed and published by Capcom. It was released for Dreamcast platform on July 12, 2001 in Japan; September 13, 2001 in United States; and April 12, 2002 in Europe. It enables up to four players simultaneously.

Features

Heavy Metal: Geomatrix features fully 3D arena. It is set in a bleak future where land is becoming scarce because the polar ice caps are melting. Humans have figured out a way to escape the real world by taking refuge in cyberspace, but while some would be happy simply living a life of luxury in the virtual world, thugs and gangs use cyberspace to wage battles against one another for the right to claim what little land is left. The game includes three modes of play: arcade, chaosmatrix, and versus. Arcade mode is identical to the original arcade version of Heavy Metal: Geomatrix, in which you simply face opponents over and over again. The chaosmatrix mode is a simple single-player mode that is set within odd 3D arenas populated with enemies and a few key items that you must pick up in order to exit the level. The game's versus mode allows you to play with a friend on a split screen. Gameplay consists of executing six commands including fire, jump, attack, change target, special, and dash. The average match is basically composed of evading your enemies' fire while landing projectile attacks from afar. When enemies get in close, you can switch over to a melee attack such as a sword or a simple hand-to-hand combo.

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