Wing is a solid title, especially for fans of the genre who are starving for new
entries. It takes a lot of what made the first game good and only enhances it.
Between the multiple weapons levels, the score multipliers and the sheer amount
of shots on the screen, this is one heck of a handful trying to play through,
especially with fewer continues.
Excerpt: While it’s true that you can hang near the bottom of the screen and weave like nobody’s business, such tactics aren’t nearly as much fun as worming your way right into the thick of things. Take out a foe from a distance and you can gather small icons that drift through the air. Really move in for the kill and as your adversary bursts into flames, massive remnants gravitate toward you and boost your score into the stratosphere.
Excerpt: Just a few weeks ago, I reviewed Capcom's Strider 2 for the Sony PlayStation. In the process of dishing out heavy doses of praise for the game, I talked at length about the joys of "old-school" arcade gaming and expressed a desire to play a 2-D action game in which "there's so much going on at one time that you can't comprehend a damn thing," only to lament the fact that we're not likely to see too many games of that sort nowadays.
Excerpt: I wouldn't classify Giga Wing 2 as an exquisite gem by any stretch of the imagination, but I don't think its a waste of the CD-ROM that it was burned on either. The game does try a few interesting things conceptually and while the overall success of the title is debatable, I still give Giga Wing 2 credit for the effort and I appreciated it more than Brad did.
Excerpt: Giga Wing 2 is the latest in what most people today would classify as a rapidly dying breed—the genre most commonly known as "shooter." Reaching the height of their popularity during the late 80s and early 90s, shooters usually consisted of a spaceship or aircraft of some sort controlled by the player versus enough enemies to fill an arm of the Milky Way.
Excerpt: As the market's first 128-bit gaming console, the Sega Dreamcast held promise for old and new genres alike. Brave new frontiers could be crafted for exploration, reviving games that were due a renaissance.
Excerpt: > Long time readers of my reviews know that old-school shooters have a place in my favorite's list. Capcom is the first to deliver the goods for Dreamcast in their vertical-scrolling 2D shootfest known as GigaWing. It's an arcade port (surprise) with the addition of some new modes. If you've played games like Battle Garegga (Saturn), and Strikers 1945 (Saturn) then you know what to expect.
Excerpt: Finally, old-school shooter fans can turn their attention to the Dreamcast, now that Giga Wing is on its way. Boasting the same gameplay as famous classics like Raiden, Giga Wing is a top-down shooting blast-fest that pits your choice of one of the four selectable characters against a seemingly endless onslaught of enemies.
Summary: Wer schon immer wissen wollte, wie viele Projektile sich auf einmal auf dem Screen tummeln können, sollte den Titel anspielen. Was hier an Effekten geboten wird, ist schlicht und einfach irre. Allerdings macht sich das in teils massiven Slowdowns bemerkbar, speziell im 4-Player Modus.
spielt in einer anderen Liga wie
- kann und will auch gar nicht mit ihnen konkurieren.