Excerpt: Evolution’s plot is another Kid follows in his Father’s footesteps gig, however a few twists are tossed in to spice it up. You begin incredibly in debt… fun. This means you play the rest of the game doing catch-up, but have no problem living in the biggest house with a sharp-shooting butler. To get money to pay off your debts you don’t sell your house, but go around dungeons collecting ancient artifacts that are used as technology for their modern world.
Summary: Evolution has a few moderately good points, but any momentum it builds up is destroyed by its endlessly repetitive nature. Unless you really like to watch experience counters go up, this is a rental RPG at best. Hopefully Evolution 2, already near completion, will address the shortcomings of this flawed title.
Pros: Decent interface, generous saving, first DC RPG.
Cons: Repetitive to a fault, boring character designs, annoyingly small inventory, unnecessarily low framerate, bad translation.
Excerpt: > Evolution, developed by the experts at Sting, was one of the first RPGs in Japan and now it holds the same honor in America. The story revolves around Mag Launcher (your character), an adventurer who seeks to pay down the family debt and find the secret of Evolutia. You carry a "Cyframe", which is a multi-technique device used in battle.