Excerpt: “Wow, look at the jiggle! And the gameplay to back it up!” That was one of the first things I said when I played this on the Dreamcast demo disc. Numerous rentals occurred thereafter, and eventually I buckled and bought the game. Soon though, the Dreamcast was on its way out, PS2 was coming in, and the Dreamcast got traded off for what looked like greener pastures.
Excerpt: When I first learned about the Dead Or Alive series, it was while perusing the pages of Electronic Gaming Monthly Magazine; the editors were openly salivating at the overtly 'jiggly' nature of the female fighters in the game. This was a few years back when the first game hit the arcades and was then ported to the Sony PlayStation.
Excerpt: When Street Fighter II first debuted in the early 90s, it reintroduced the two-player competitive fighter in a big way and made the genre one of the most popular for years to come. The game was also notable for having only one controllable female character, Chun Li, amidst the cast of testosterone-filled hulking brawlers. Nearly a decade later and dozens of other entries into the genre, things have changed quite a bit.
Conclusion: The visuals become doubly impressive after taking into account how fast the game’s engine is once the fighting begins. Things can get to a hectic pace once two skilled players face off. When fighting there are plenty of moves to choose from that can be strung together some good results. However it is the counterattack system that is the core of the game’s fighting system. Timing is everything when trying to execute a counter, but they can be decimating once mastered.
Excerpt: Tecmo's Dead or Alive was released back in 1996 for both the Sega Saturn and the Sony PlayStation. Being based on Sega's own Model 2 engine (which was previously used for Daytona USA, Fighting Vipers, and Virtua Fighter 2), it was no surprise that this game looked like its arcade predecessor on the Saturn.
Excerpt: (Model 2, Saturn) made good use of the Virtua Fighter 2 engine. With Dead or Alive 2 (DOA2), Team Ninja decided to make use of Sega's current arcade standard -- the Naomi board. Naturally, a Dreamcast conversion was inevitable even though Tecmo denied it for a while.
Excerpt: It's finally here. The game that many believed would be the first serious challenger to Soul Calibur for the title of "Best Dreamcast 3D fighter" has finally hit store shelves. Is it the next gigantic hit for the Dreamcast or is this a case of a game that couldn't possibly live up to the hype? The answer falls somewhere in the middle. The graphics most certainly live up to the hype. Undoubtedly, Dead or Alive 2 is one of the most attractive console games ever produced.