Excerpt: When I first learned about the Dead Or Alive series, it was while perusing the pages of Electronic Gaming Monthly Magazine; the editors were openly salivating at the overtly 'jiggly' nature of the female fighters in the game.
Conclusion: The visuals become doubly impressive after taking into account how fast the game’s engine is once the fighting begins. Things can get to a hectic pace once two skilled players face off. When fighting there are plenty of moves to choose from that can be strung together some good results.
Excerpt: Tecmo's Dead or Alive was released back in 1996 for both the Sega Saturn and the Sony PlayStation. Being based on Sega's own Model 2 engine (which was previously used for Daytona USA, Fighting Vipers, and Virtua Fighter 2), it was no surprise that this game looked like its arcade predecessor on the...
Excerpt: (Model 2, Saturn) made good use of the Virtua Fighter 2 engine. With Dead or Alive 2 (DOA2), Team Ninja decided to make use of Sega's current arcade standard -- the Naomi board. Naturally, a Dreamcast conversion was inevitable even though Tecmo denied it for a while.
Excerpt: It's finally here. The game that many believed would be the first serious challenger to Soul Calibur for the title of "Best Dreamcast 3D fighter" has finally hit store shelves. Is it the next gigantic hit for the Dreamcast or is this a case of a game that couldn't possibly live up to the hype?
Excerpt: An "older" title still going strong and proving popular for its sheer wonderfulness, Tecmo's Dead or Alive 2 offers what the Electric Playground's Scott Steinberg refers to as "a kick ass way to kick ass."