Summary: The part 2 of the V/H/S film series is much better than the 1st part. It has more its moments than V/H/S and more original ideas, also less useless gore (no, it has gore, but it's suitable). And it doesn't look like a **** B-movie.
Summary: Although set up better than it's predecessor and directed better V/H/S/2 lacks the writing and twists that made the first film so interesting. Although still enjoyable and shocking the writing at times seems to force itself to be shocking and forces in different supernatural events.
Summary: I'm going to break this down segment by segment. 1. Phase 1 Clinical Trials, not a great opener. The biggest flaw of Clinical Trials is that it's premise and execution just doesn't fit into the short film mold too well.
Excerpt: A great continuation to the anthology found footage film from last year. 'V/H/S 2' is every bit as entertaining as it's predecessor. It may continue the same format, but there is no feeling of repeat here within the segments. The assemblage of the four new shorts is, well, shorter.
Summary: While I don't know if I was supremely scared (other than some jump moments) at least v/h/s/2 brings something original to the table. I especially liked the first person POV zombie in the second short (A Ride in the Park) and the third story, Safe Haven, was full of just plain crazyness throughout.
Summary: The movie is a series of short stories that follows a central story if that makes any sense. And each of these short stories its its own horror film that are completely random but has a user watching them.
Summary: it’s a soul crushing experience that proves once and for all that money truly has the ability to corrupt, make people lazy, and destroy the things that made the world a good place to begin with. I’m being a little hyperbolic there.
Summary: V/H/S was a great, innovative movie for the horror genre. Took the found footage concept and added another dimension to it. This one was a step-up, and didn't know that was possible because 1 was so good. This could easily turn into a franchise i.e. Paranormal Activity. Low budget, high reward.