Reviews and Problems with Tom Clancy Ghost Recon 3D
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Ghost Recon: Shadow Wars
23 April 2011
Excerpt: Tactics games always seem to pop up pretty early on portable systems, so it was simply a matter of time before a tactics game arrived on 3DS. Not much time at all in this case, since Ghost Recon: Shadow Wars was there at launch. Always eager to be first to market, perhaps we shouldn’t be surprised it was Ubisoft to do the honours. Unfortunately, that same eagerness explains why the game feels rushed and a little rough around the edges.
Excerpt: It has been awhile since I've sunk my teeth into an Ubisoft shooter. If I recall correctly, it's been at least a couple of years since I hunkered down with anything from Ubisoft’s Rainbow Six and Ghost Recon franchises. A new Ghost Recon game for the next generation platforms has been in the works for some time now, but we've heard nothing in regards to a new Rainbow Six game.
Excerpt: What do you expect when you play a Ghost Recon game? Probably high-flying action, an over-the-top storyline, first-person shooting and... wait, this isn’t a first-person shooter? “Give me a refund!” you would probably say. Not so fast. Ghost Recon: Shadow Wars is a quality turn-based strategy game that focuses more on planning than it does on shooting.
Summary: Shadow Wars is without a doubt one of the most robust titles on offer for the launch of the 3DS. The negatives are few and relatively minor: the storyline and characters are forgettable, the multiplayer is a little clumsy and the visuals could be better. However, the developers have done a superlative job of creating a turn-based strategy game that can, conceivably, be appreciated by newcomers to the genre as well as experienced strategists.
Ghost Recon: Shadow Wars Review | Three Dimensional Graphics, Two Dimensional Gameplay
30 March 2011
Excerpt: It's difficult to imagine a more exciting mission statement. Commanding a team of hard bitten stock characters, you'll storm through a meaty campaign set in wartorn Kazakhstan; using isometric turn based strategy instead of third-person cover shooting. Its pedigree stems from the watchful eye of Julian Gollop, the British mastermind behind the venerable X-COM franchise - and whilst innovation is at a premium, his influence is very clear from the outset.
Pros: Effective strategy action, Satisfying campaign and skirmish mode, Chunky, attractive and functional 3D visuals
Cons: Annoying lack of basic genre staples, P.E.C. system is underused, little replayability, Ghost Recon in name alone. No recon. Little stealth.
Conclusion: Nach dem Debakel um Sam Fisher war ich ja etwas skeptisch, ob Ghost Recon: Shadow Wars ein ähnliches Schicksal ereilt hat. Doch dem ist nicht so – zum Glück. Ubisoft Sofia hat hier grundsolide Arbeit geleistet und ein taktisch tiefes Rundenstrategie-Spiel abgeliefert, das zwar nicht mit der Komplexität eines Advance Wars mithalten kann, aber nicht zuletzt wegen des wirklich gelungenen 3D-Effekts jederzeit begeistert und Spaß macht.
Pros: Tolle Optik, Rundenstrategie sehr gut inszeniert, Taktische Tiefe vorhanden, Charakter- und Fähigkeitenentwicklung, Steuerung sehr komfortabel, Ordentliche deutsche Lokalisierung
Cons: Story zu belanglos, Deckungs- und Sichtlinienprobleme, Keine Online-Ranglisten und schwacher Mehrspieler-Modus