Reviews and Problems with Tom Clancy Ghost Recon 3D
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Ghost Recon: Shadow Wars
3 August 2011
Excerpt: Tactics games always seem to pop up pretty early on portable systems, so it was simply a matter of time before a tactics game arrived on 3DS. Not much time at all in this case, since Ghost Recon: Shadow Wars was there at launch.
Excerpt: It has been awhile since I've sunk my teeth into an Ubisoft shooter. If I recall correctly, it's been at least a couple of years since I hunkered down with anything from Ubisoft’s Rainbow Six and Ghost Recon franchises.
Ghost Recon: Shadow Wars Review | Three Dimensional Graphics, Two Dimensional Gameplay
30 March 2011
Excerpt: It's difficult to imagine a more exciting mission statement. Commanding a team of hard bitten stock characters, you'll storm through a meaty campaign set in wartorn Kazakhstan; using isometric turn based strategy instead of third-person cover shooting.
Pros: Effective strategy action, Satisfying campaign and skirmish mode, Chunky, attractive and functional 3D visuals
Cons: Annoying lack of basic genre staples, P.E.C. system is underused, little replayability, Ghost Recon in name alone. No recon. Little stealth.
Summary: Ghost Recon on the 3DS is a great introduction to the machine for me. Easy to get in to, hard to put down, it epitomises all that is good about pick up and play gaming. In a slightly lacklustre launch line up, this shines like an undiscovered gem.
Excerpt: Un secteur encore non foulé par les unités Ghosts de Tom Clancy, la stratégie au tour par tour. Pourtant, c’est un genre qui brille sur les portables de Nintendo. Shadow Wars entend combler ce vide grâce à la 3DS !