Reviews and Problems with The Legend of Zelda: A Link Between Worlds
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The Legend of Zelda: A Link Between Worlds
17 February 2014
Summary: You'll want to link yourself to these worlds as soon as possible
Pros: A simply brilliant revisiting of classic 2D Zelda design with modern sensibility; fantastically designed dungeons and challenges; new abilities require creative puzzle solutions; lots of side quests and mini-games to explore; surprising online functionality; item rental system adds a unique twist to the Zelda formula; superb audio/visual presentation.
Cons: Inconsequential story is rehashed from countless other Zelda games; the game eventually ends.
Excerpt: The Legend of Zelda: A Link Between Worlds (ALBW) strikes a healthy balance between nostalgia and innovative gameplay in its 15-hour campaign. Having the same top-down perspective as A Link to the Past, ALBW shares its predecessor’s visual style while shaking up the gameplay at every turn. While I was not a fan of how they gave Link access to all of his weapons near the beginning of the game, I appreciated the new open-world feel.
Excerpt: The Legend of Zelda series has been stagnating for a while now. Over the last couple of games, the incredibly popular yet undeniably stale formula has changed very little. Returning to an immediately recognizable Hyrule, you could be forgiven for thinking that this is Nintendo's laziest retread yet.
The Legend of Zelda: A Link Between Worlds (3DS) Review
3 December 2013
Excerpt: Zelda games have been at a bit of a weird place for me. I came off Skyward Sword on an absolute high. I was impressed by the way the game managed to tie itself into the existing story but also the way it managed to serve as a kind of origin story for the main events of the series we’ve been enjoying for twenty plus years now.
Review: The Legend of Zelda: A Link Between Worlds (Nintendo 3DS)
29 November 2013
Summary: The Legend of Zelda: A Link Between Worlds is the successor to 1992′s SNES release of A Link to the Past . It brings with it familiar sights and sounds, but still manages to work a number of secrets and surprises into both the plot and the game’s world. This title makes the best use of the system’s 3D technology as well as introduces the most non-linear design since the very first Zelda game.