Summary: Super Mario 3D Land was a game I was interested when I first heard about it. A Mario game that blends the best of the 2D games with the 3D games. Not to mention it was the first original Nintendo title coming out for the 3DS. But alas, I was unable to get it due to personal reasons. I eventually lost interest in the game as time went on.
Summary: I've played most of the 3D mario games from N64-Wii and this one is very similar. I don't usually enjoy playing the same game over and over again so I didn't enjoy it too much. Had some very interesting puzzle aspects, but other than that it was same old same old.
Summary: This is a great game for everyone, but it does lose its charm after a while with the incredibly short levels, and repeated level design in the special worlds. The first half of the game is extremely easy, but afterwards is really hard. But since level designs are reused, you already know the level inside and out!
Summary: I picked this game up because it is rated one of the best games on the 3DS but for some reason it didn't really resonate with me. Don't get me wrong, I love classic Nintendo games and am coming directly off Zelda: Link Between Worlds (which I HIGHLY recommend and love with the 3D turned up). But the 3D here makes for a really frustrating experience - for some reason keeping track of my jumps in this three dimensional plane is a real pain in the rear.
Summary: Super Mario 3D Land is a great game that I highly recommend for gamers old and new. There are 8 worlds packed with fun unique levels, cleverly designed bosses, hundreds of coins, classic enemies from the first era to this era (Some enemies have toonoki tails!), and a big blast of 3D fun. If some levels are too hard, you can get a permanent invincibility power up or visit a toad house for even more powers and practicing.
Could have easily been alot better. Great concept that caught a case of the mehs.
Happenstance Slugger "taco", Amazon
26 June 2013
Summary: This game is very charming and I love the concept of using the 2d structure in the 3D environment. The 3d effect is very well implemented and it has some cool new things introduced in this game. My biggest problem and really the main flaw of this game just happens to be a big one. That is that the level design is very basic and the levels are pretty short and just bland. It really lacks the fun element of the other Mario titles and is not much of a challenge.
Good game, but short and lesser replay value than previous titles.
1 June 2013
Summary: Well I guess I ought to review this sometime. Allow me to begin by saying this. This game perfectly utilizes the 3D aspect of the 3DS. There is not a single problem with it(Other than the general headache if you use it too long and the reduced battery life). When you start playing the game. It's another silly cut and paste Mario story.
Summary: Mario hit his high point on Nintendo 64. He lost a little footing on his GameCube release, and has been falling rapidly ever since. Unfortunately, in 3D, he only continues his descent. This game is short, linear, and like the box-art (with it's white background) almost lifeless. It feels like it's half-finished. My advice is to try something else like one of the many classic re-releases on the 3DS.
Summary: I'm a 37 year old male who grew up with and enjoy Super Mario games. I finished Super Mario 3D Land, including the regular levels and all of the Special levels and got all the medallions in each level in around 17 hours. I also got all the post cards. 17 hours isn't bad value in my opinion. My biggest disappointment was that there were only a handful of levels that were truly challenging and it was only because I wanted to get the 3 medallions in them.