Conclusion: Steel Diver: Sub Wars is better and more focused than its precursor. The slow, calculated multiplayer matches afford plenty of opportunity for strategic fun, though the single-player mode is more a tutorial than a substantial component. While the premium content is substantial, offering many more submarines and the addition of customizable crews, free players aren’t at an insurmountable disadvantage.
Pros: Addictive multiplayer, Balanced for free players, Morse code!
Summary: Steel Diver kind of came and went in 2011 on the 3DS. As a brand new IP for Nintendo it was a gamble, and one that seemingly didn't pay off with critics or fans. But they're back in 2014 with a free-to-play version titled Sub Wars , which is relatively new monetary venture for the tried-and-true gaming giant. While they've nailed the "free" part, I'm not sure Steel Diver was the right franchise for the job.
Excerpt: Steel Diver is one of those few first generation Nintendo 3DS titles that we missed here at Family Friendly Gaming. After playing Steel Diver I feel like we did not miss much. This submarine game is more of a tech demo in my opinion than an actual complete video game. There are three different submarines in Steel Diver. The small one, a medium size one, and a large one. Each of them have different strengths and weaknesses.
Conclusion: Steel Diver peine donc à séduire, non seulement par ce qu'il a à proposer, c'est à dire un jeu de combat sous-marin, mais aussi par ce qu'il contient. Son contenu se montre beaucoup trop léger et succinct pour que le public puisse véritablement s'y retrouver. Les modes de jeux se révèlent bien trop courts, sont bien trop vite terminés et n'offrent pas vraiment la possibilité de revenir dessus sur le long terme.
Pros: De bonnes idées, Un mode Périscope attrayant
Cons: Des modes de jeux trop courts, Un gameplay rigide, Un contenu ennuyeux dans son ensemble
Excerpt: Alright, I admit it: I was wrong on this one. In February when I came back from Nintendo's 3DS showcase in Amsterdam, I suggested that Steel Diver might be one of the better releases in the platform's early release window. Now the curious submarine outing is finally out in Europe, and it's clearly time to chow down on humble pie. Steel Diver certainly makes me think of an oblong-shaped thing that bobs up and down in a body of water… but that thing isn't a submarine.
Excerpt: Steel Diver is based on a concept that is not done too often in games – piloting a submarine. For this reason alone I was interested in the game. The fact that it was Nintendo-developed and at least partially overseen by Miyamoto should also work in its favour. But the end product lacks in many ways; most notably in the amount of content, but also in game mechanics – there was just not enough there to keep me interested for longer than 6 or 7 hours.
Excerpt: is a strange game – a really strange game, and this is because of many things. First of all, there’s no real characters or story to push the player along, and its presentation is rather lacklustre. The second, which makes these elements even more peculiar, is that this is a game that Nintendo themselves are responsible for.