Reviews and Problems with Spirit Camera: The Cursed Memoir
Showing 1-9 of 9
Can't play in the dark!
Jennifer Frey, Amazon
17 October 2013
Summary: I was really excited to buy this game, (it's one of the main reasons I bought a 3DS) because it was said to be from the makers of the Fatal Frame series. The concept is really cool and included book that you use with the 3D images is great. I was all set to play my spooky game: it was nighttime, the lights were low and I had headphones in for maximum effect. Then I encountered one huge problem - you can't play this game in the dark!
Summary: Even though the reviews weren't great for Spirit Camera, I thought I'd give it a shot. My major gripe is that the game is a lot of physical work but not in a fun way like the wii is. I was mostly hoping for a game that I could kick back and chill with before I fall asleep. I thought maybe the kids would appreciate it more since they enjoy Goosebumps and stuff like that but I guess it wasn't exciting enough to hold their attention either.
Summary: After everything that the videos hipe this up to be, I was disappointed. This needs to ber played in the dark! It's all about ghosts... But you use the camera for this and you have to play in a well lit area because of that. Also, you need to be standing because you will be revolving the camera all around you in order to play. It actually gets annoying. I played for like 20 minutes and then shut it off. I have no desire to start it up again.
Summary: Having played the first three 'Fatal Frame''s to near compulsive repetition I had suspicion yet high hopes for this game. Maybe the change to 'Spirit Camera' was simply to avoid association? Saving time on fussing over the necessary AR diary and need of light, the game itself falls short. The first 3/4 of the game could be corrupt and non-playable and the end would still make up for it all.
Summary: Spirit Camera is a hard game to review. As a huge Fatal Frame fan, I immediately put it on pre-order upon finding out it was a spin-off of the series. The problem is that it only lasts about two hours. That's right, you're paying $40 (at launch) for a two hour experience (maybe a little more if you spend some time with the extras). Not only that, but the gameplay doesn't work nearly as well as it should.
An overpriced, Fatal Frame-themed augmented reality camera tech demo
Richie C., Amazon
25 August 2012
Summary: Being a fan of the Fatal Frame trilogy, I was excited for this game after Nintendo bought the rights to the series but disappointingly passed on bringing Fatal Frame: Mask of the Lunar Eclipse (Wii) to America; at least there would be some consolation by having the 3DS iteration brought over here...right? There really is not much fun to be had.
Summary: This game was so short and the AR book so small. I really expected this journal ,that was so hyped up, would be bigger than a regular ds direction booklet. The ghost fighting is so boring and slow I couldn't wait for it to end. All in all the whole game was boring. The mini- games are fun for the novelty of them but these get boring too. I love Nintendo products and have regular dsi's and Wii too but I must say I haven't found a 3DS game I liked yet.
Summary: I bought this game as it looked a bit different. You get a book which the game which at certain places in the game you are asked to move your 3DS camera over it to create a 3D visual effect. I would recommend that you play it in the bright light - not because it is scary but because it won't work otherwise. The camera just won't pick the picture up in the book. Also the manufacturers should have made the book so it laid flat.