Excerpt: Spirit Camera: The Cursed Memoir is a unique augmented reality adventure game that uses the features of the 3DS extensively. The gyros, the 3D effect, the external 3D cameras and the inward-facing 2D camera are all used to create a short but effective story in the Project Zero (or Fatal Frame) universe.
Summary: One of the best things about handheld consoles tends to be the fact that developers often take advantage of the lower production costs for portable games in order to try something a little bit different. Tecmo Koei’s Spirit Camera: The Cursed Memoir is one such title, and it tries its best to breathe some life into an increasingly stale survival horror genre, thankfully without so much as a single zombie featuring throughout.
Summary: Spirit Camera: The Cursed Memoir is an immersive, horror-themed game that uses its built-in camera functions and augmented-reality features to enhance a sinister, spellbinding storyline, incorporating players own pictures and surroundings to create a personalized 3D horror experience.
Spiritual Successor To Fatal Frame Horrifies For All The Wrong Reasons
12 April 2012
Conclusion: Concept: Attempt to make a full game using the 3DS’ unruly AR functionality
Graphics: Due to the low-quality cameras, the real-world backgrounds appearing in most of the game look grainy and blurry
Sound: For some reason, your guide only voices every third line or so
Playability: To experience this game properly you’re going to have to jump through an absurd amount of hoops.
Spirit Camera: The Cursed Memoir is creepy enough while it lasts (review)
11 April 2012
Conclusion: For about half the standard asking price, Spirit Camera would be worth picking up. This is a fine spooky story — not as spooky as it would be in the dark but still spooky — and it’s a cool showpiece for some new concepts in gaming technology and design. One of these days we may look back on games like Spirit Camera as the beginning of an important new trend. At the moment, most players are going to want to give it a pass.
Pros: Augmented unreality Spirit Camera spins off of the Fatal Frame horror series, but it’s not quite the same kind of game. Those were full-blown 3D adventures from the Silent Hill mold, whereas this is more like a piece of interactive short fiction. The “memoir” from the title is a book of seemingly random images that comes packed in with the 3DS cart. In the context of the story, it’s a mysterious diary with a link to a ghostly curse — the images are windows into a haun...
Cons: Tetchy camera combat Battling the evil spirits that emerge from the book works a lot like the console Fatal Frame games. From a first-person view, center the camera crosshairs on a target, hit the shutter, and watch the exorcism work. The difference here is that the camera is…well, the camera. Through it, the game lays ghosts over the view, and blasting them is a matter of moving the system around until the gyro sensor decides that the lens is lined up with the target...
Excerpt: When the Nintendo 3DS first arrived, I thought it was an impressive and innovative handheld machine. It provided 3D graphics that did not require 3D glasses; you could play Augmented Reality (AR) games with special cards; and interact with your environment using the gyroscope. To this day, I am surprised developers do not seem to take full advantage of all the things the 3DS has to offer.
Summary: C’est en 2001 que le premier jeu de la série Fatal Frame (Project Zero en Europe) voit le jour. Cette série de survie et d’horreur développée par Temco propose aux joueurs d’explorer des lieux hantés et de prendre des photographies des esprits qui hantent les lieux. Ce concept plutôt original a été très bien reçu par les amateurs et encore aujourd’hui, la série Fatal Frame est une série culte dans le genre horreur.
Pros: L’utilisation de la réalité augmentée Concept intéressant l’histoire ambiance
Cons: Besoin de beaucoup de lumière trop court Parfois de la difficulté à bien centrer les cercles. Mini-jeux
Excerpt: Um mundo cinzento-azulado, rituais anciães, fantasmas, crianças assustadoras no chão, olhares mortos, bocas abertas, cabelos pretos, vozes vindas de um local desconhecido. O terror asiático chegou à Nintendo 3DS num jogo a pensar única e exclusivamente na Realidade Aumentada e giroscópio da consola. É-nos dada a oportunidade de escolher entre 3 modos de jogo.
Pros: Ideia original | Usa as potencialidades da consola ao máximo
Cons: Curta duração | É necessário jogar com a luz da sala acesa