Conclusion: While Sonic Lost World isn’t a terrible game, I feel as though Sega missed the mark quite a bit here. The controls are very touchy and at times downright horrible, the auto-target feature can get you into trouble with the homing attack, and the novelty of the Special Stages wears off quickly. If you can get past all of that, Sonic Lost World on the 3DS isn't all that bad, but it leaves a lot to be desired.
Excerpt: Sonic the Hedgehog returns to the world of gaming with his latest instalment on the Nintendo 3DS called Sonic Lost World. This game is a 3D platformer which requires our blue hero to perform a variety of speedy and colourful moves with a touch of Parkour thrown into the mix, not to mention cool wall climbs. It also boasts new controls, powers and 4-player support via local and online play with exclusive 3DS content.
Conclusion: Sonic: Lost World is yet another disappointment considering the premise and games it was pulling ideas from. Like clockwork, this Sonic game fails to focus on the most important aspect of platforming: tight controls. The shame is that despite its cut scene issues, the game is well produced from an aesthetic and musical standpoint. If you're a masochist and don't mind unfair difficulty and clumsy controls, you may still find enjoyment in this game.
Excerpt: Unlike Mario games, which are almost always gold, the Sonic games have their highs and lows. From the terrible Sonic 06 , to the much better Colors and then the fantastic Generations , it seemed like Sonic games were finally starting to get better. With that logic, Sonic Lost World should have been an absolute gem, especially considering that Sonic Team has tried its hand at some Mario Galaxy -esque level design.
Excerpt: Sonic Generations 3DS left many fans wanting more, so Sega reloaded with Sonic Lost World. Although this portable effort bears the same title and story as its Wii U counterpart, it features brand-new levels and of course, glasses 3D effects. Unlike Generations, thankfully, Lost World comes with a significant amount of content, and when combined with the enjoyable platforming, there's little to complain about.
Sonic Lost World rekindled my long-lost desire for Sonic X-Treme
27 October 2013
Excerpt: For most people looking at Sonic: Lost World -- the new, Nintendo platform-exclusive Sonic the Hedgehog game from Sega -- they see Sonic combined with Mario Galaxy . For me, I see the tracking failure on an old VHS tape full of footage from E3 1996. I remember my childhood eyes dilating with wonder as Sonic X-Treme , a Sega Saturn game that never came to be, danced in front of my face.
Excerpt: In case you haven't read VideoGamer.com's take on the Wii U Version yet , know that Sonic fares a little better on the 3DS version of Lost World. There's a sense that the team who made it had a slightly better clue about how to design the levels around him, although it’s still not fantastic, frankly. The game features completely different levels from the Wii U version, and they too mix up 2D with 3D.
Summary: While it's still popular to suggest Sonic the Hedgehog hasn't had a decent game in decades, this generation alone has at least shown significant improvements. Sonic the Hedgehog 4 was an enjoyable, if controversial game, while Sonic Generations remains a genuinely great experience that finally nailed the 3D gameplay Sonic Team's been so thoroughly challenged by.
Conclusion: "...the game opens with one of the worst-quality cutscenes you’ll see this side of a Sega Saturn." "...the magic of the opening levels doesn’t last..." "It feels as though each new idea has been tweaked until it ‘sort of works’, rather than everything being honed to an intuitive and enjoyable sheen.
Pros: Strong art design that looks great in 3D, Run button makes 3D Sonic controllable at last, Some great ideas and fun levels
Cons: The gyroscope-based special stage, Too many unnecessary ideas, Dreadful cut-scene quality