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7.9 out of 10

Samurai Warriors Chronicles

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Reviews and Problems with Samurai Warriors Chronicles

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Overall 5

Samurai Warriors: Chronicles review

24 June 2012
  • Pros: Historical accuracy!, Mowing down hapless soldiers can be satisfying, Impressively long game
  • Cons: Useless ally AI, Long, unskippable history lessons, Stroke-inducing difficulty
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Samurai Warriors Chronicles (Nintendo 3DS) Review

26 October 2011
Overall 5

Samurai Warriors: Chronicles Review

Cheat Code Central
5 August 2011
Overall 6

Samurai Warriors: Chronicles

26 June 2011
  • Summary: Where there is a new system, there is a new Warriors game waiting in the wings. Tecmo Koei has gotten in early this time, ready for the 3DS' launch with Samurai Warriors Chronicles , yet another button-bashing foray into the world of medieval Japan. Maybe Tecmo Koei rushed in a little too early this time.
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Historical hack-and-slash game with moderate violence.

Common Sense Media
26 June 2011
  • Summary: Parents need to know that Samurai Warriors Chronicles is a hack-and-slash adventure game. The main objective is to run around battlefields and take out as many enemies as possible. Players are scored based on how many opposing soldiers they kill. However, it's a very impersonal experience and there are never any close-up or slow-motion effects. It's an adventure based on the historical era of Feudal Japan, in which the entire country was at war.
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Overall 8

Samurai Warriors Chronicles (3DS) - Review

8 May 2011
  • Excerpt: Koei’s Warriors franchise is the most polarizing series in gaming. It is one of the only franchises to continuously get scores at opposite ends of the spectrum with every release and there’s a very simple reason for that: Fans love it and everyone else thinks it’s repetitive and a constant rehashing of the same game. Those who are not fans of the series will see a game that is arguably more repetitive than the button mashing contained within.
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Overall 6

Samurai Warriors: Chronicles (3DS) Review

10 April 2011
  • Excerpt: There always seems to be a “Warriors” title available for any console at launch, or if not soon thereafter. With the series thus far, I’ve always had trouble seeing the appeal in the games and just how the publisher continually churns out sequels that still manage to sell despite no apparent major upgrades.
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Overall 7

Samurai Warriors Chronicles

Nintendo World Report
31 March 2011
  • Summary: Samurai Warriors debuts on 3DS with additions and limitations.
  • Pros: 3D effect is one of the better uses in comparison to other launch titles, Manages to capture the essence of the Samurai Warriors games on the go, Utilizes the features of the 3DS well, especially controls and networking
  • Cons: Combat can be repetitive and downright boring if unfamiliar with the series, Smaller area size reduces the feeling of epic battles
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Overall 5

Koei’s Tired Formula Fails To Bring History To Life

Game Informer
29 March 2011
  • Conclusion: Concept: Manage a team of four characters as they wage war against Japan’s mindless feudal armies Graphics: These environments look only marginally better than what the DS is capable of. Enemies still pop into view a surprisingly short distance away Sound: I’m pretty sure I’ve heard this mix of Japanese wind instruments in at least a dozen video games before Playability: Prepare to jam on the Y button a lot.
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Expert Review

Nintendo Life
14 August 2011
  • Summary: Samurai Warriors: Chronicles is a pretty decent game conceptually: its missions have multiple objectives, there are four characters for you to manage at once and each has his or her own specific attack combos and powers. Things like the touchscreen map should have opened up the opportunity to plan out strategies and position troops about the battlefield, but your allies never live up to your demands, and organising a strategy is rendered useless by the idiotic AI.
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