Reviews and Problems with Samurai Warriors Chronicles
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Samurai Warriors: Chronicles
2 September 2013
Summary: Where there is a new system, there is a new Warriors game waiting in the wings. Tecmo Koei has gotten in early this time, ready for the 3DS' launch with Samurai Warriors Chronicles , yet another button-bashing foray into the world of medieval Japan. Maybe Tecmo Koei rushed in a little too early this time.
Excerpt: If you're a fan of button mashers (and just happen to own a Nintendo 3DS), consider Tecmo Koei's Samurai Warriors: Chronicles . This hack and slash adventure plays almost exactly like its predecessors, as you charge through feudal Japan wailing on hundreds of enemy soldiers and taking down key commanders.
Pros: Slaughtering multiple dudes at once, switching characters on the fly, cool 3-D effects, sharp graphics, beautiful soundtrack, StreetPass support.
Cons: Repetitive combat, no auto save, lengthy cut scenes.
Historical hack-and-slash game with moderate violence.
Common Sense Media
7 October 2011
Summary: Parents need to know that Samurai Warriors Chronicles is a hack-and-slash adventure game. The main objective is to run around battlefields and take out as many enemies as possible. Players are scored based on how many opposing soldiers they kill. However, it's a very impersonal experience and there are never any close-up or slow-motion effects. It's an adventure based on the historical era of Feudal Japan, in which the entire country was at war.
Excerpt: Japan is on the verge of destruction. Philosophy and warfare have blended together, plunging the country into chaos. Whole armies of rivaling factions are fighting for every scrap of available territory. They’re led by ambitious politicians and cunning generals, all of whom are determined to shape the future of their country. While these individuals intend to bring about an age of peace, their methods of attaining it are at odds with each other.
Excerpt: Koei’s Warriors franchise is the most polarizing series in gaming. It is one of the only franchises to continuously get scores at opposite ends of the spectrum with every release and there’s a very simple reason for that: Fans love it and everyone else thinks it’s repetitive and a constant rehashing of the same game. Those who are not fans of the series will see a game that is arguably more repetitive than the button mashing contained within.
Excerpt: There always seems to be a “Warriors” title available for any console at launch, or if not soon thereafter. With the series thus far, I’ve always had trouble seeing the appeal in the games and just how the publisher continually churns out sequels that still manage to sell despite no apparent major upgrades.
Excerpt: The launch of the Nintendo 3DS has brought us a ton of ports, both of new games (Super Street Fighter IV) and old games (Rayman). Tecmo Koei brings us something refreshing: a title designed specifically for the 3DS. Do not get me wrong, the Samurai Warriors/Dynasty Warriors franchises are well represented on both consoles and handhelds. It’s just nice to know that someone actually bothered to develop an original game.