Excerpt: Japan is on the verge of destruction. Philosophy and warfare have blended together, plunging the country into chaos. Whole armies of rivaling factions are fighting for every scrap of available territory. They’re led by ambitious politicians and cunning generals, all of whom are determined to shape the future of their country. While these individuals intend to bring about an age of peace, their methods of attaining it are at odds with each other.
Summary: Where there is a new system, there is a new Warriors game waiting in the wings. Tecmo Koei has gotten in early this time, ready for the 3DS' launch with Samurai Warriors Chronicles , yet another button-bashing foray into the world of medieval Japan. Maybe Tecmo Koei rushed in a little too early this time.
Historical hack-and-slash game with moderate violence.
Common Sense Media
26 June 2011
Summary: Parents need to know that Samurai Warriors Chronicles is a hack-and-slash adventure game. The main objective is to run around battlefields and take out as many enemies as possible. Players are scored based on how many opposing soldiers they kill. However, it's a very impersonal experience and there are never any close-up or slow-motion effects. It's an adventure based on the historical era of Feudal Japan, in which the entire country was at war.
Excerpt: Koei’s Warriors franchise is the most polarizing series in gaming. It is one of the only franchises to continuously get scores at opposite ends of the spectrum with every release and there’s a very simple reason for that: Fans love it and everyone else thinks it’s repetitive and a constant rehashing of the same game. Those who are not fans of the series will see a game that is arguably more repetitive than the button mashing contained within.
Excerpt: There always seems to be a “Warriors” title available for any console at launch, or if not soon thereafter. With the series thus far, I’ve always had trouble seeing the appeal in the games and just how the publisher continually churns out sequels that still manage to sell despite no apparent major upgrades.
Excerpt: The launch of the Nintendo 3DS has brought us a ton of ports, both of new games (Super Street Fighter IV) and old games (Rayman). Tecmo Koei brings us something refreshing: a title designed specifically for the 3DS. Do not get me wrong, the Samurai Warriors/Dynasty Warriors franchises are well represented on both consoles and handhelds. It’s just nice to know that someone actually bothered to develop an original game.
Summary: Samurai Warriors debuts on 3DS with additions and limitations.
Pros: 3D effect is one of the better uses in comparison to other launch titles, Manages to capture the essence of the Samurai Warriors games on the go, Utilizes the features of the 3DS well, especially controls and networking
Cons: Combat can be repetitive and downright boring if unfamiliar with the series, Smaller area size reduces the feeling of epic battles