Summary: Some have compared Rune Factory to Animal Crossing . There are a few similarities between Nintendo's charming world and Natsume's flagship title. For one, they both suck you in and manage to somehow entertain with their seemingly endless supplies of ordinary tasks, including farming and talking to weirdos.
Excerpt: If you read my review for Animal Crossing: New Leaf a few months back, you probably remember how I took issue with the game's lack of anything to really shoot for. You could build a house, and by extension, an entire town. You could dig for fossils, grow fruit, visit an island, catch bugs and even visit friends' towns and take a look around.
Excerpt: In an interesting twist this year, Rune Factory has gone over to XSeed Games. Past Rune Factory games were the realm of Natsume. Rune Factory 4 is in the XSeed camp. Not going to delve into the reasons why. Mainly because this reviewer does not know.
Conclusion: "...the design here has an undeniable amount of charm." "...dungeon-crawling sometimes devolves into nothing more than a chore." "Should you decide to power through the initial tedium, the game really opens up and never lets go.
Pros: Deep crafting system is a completionist's dream, Taming monsters is a riot, Solid localization from XSEED
Cons: Dungeons often feel very poorly paced, Takes time to ramp up, Plays things too safe
Conclusion: Concept: Farm, recruit monsters, and dungeon crawl to help a town thrive
Graphics: The graphics don’t hold a candle to most 3DS games, but the characters have their own style
Sound: Rune Factory has a history of annoying tunes, and this entry doesn’t change that
Playability: The constant hand-holding early on is annoying.
Conclusion: Thomas Nickel meint: Rune Factory 4 vermischt nicht nur gekonnt unterschiedlichste Spielmechaniken, es verpackt diese gelungene Mixtur auch in ein so einladendes Gesamtpaket, dass sich nur die härtesten Baller-Burschen mit zuckendem Abzugsfinger in Selphia nicht sofort willkommen fühlen.