RollerCoaster Tycoon 3D is a lazy, featureless shell of its predecessors (review)
16 October 2012
Conclusion: I can’t find the point of RollerCoaster Tycoon 3D. Why bother making this game if it can’t at least match its predecessors? This is one instance where I would have preferred a port instead of a new installment. You’ll have more fun a hundred times over playing the PC classics instead of this portable slop. I know certainly wish I was.
Pros: After building a roller coaster, you can ride it from a first-person perspective. You can also use the 3DS’s gyroscope controls to look around the rest of your park during the ride. This is mildly neat.
Cons: It’s sad when the newest installment in a series has significantly fewer options and features than the original, which came out all the way back in 1999. Some of the omissions are beyond baffling. You can’t name your rides or adjust their color schemes. Height markers, which you use to see how tall your tracks are (and are incredibly important, since you need to make sure you’re not building your coasters higher than the initial drops) are mysteriously absent. Want to...
Summary: De klassieker is terug op de Nintendo 3DS. Bouw je eigen pretpark en probeer zoveel mogelijk mensen in je park te krijgen. Je kunt zelfs je eigen achtbanen bouwen. Je hebt de beschikking over verschillende spelmodussen, waaronder de 'Coaster Story', waar handleidingen met verhaal gecombineerd zijn. Daarnaast is er ook de 'Park Sandbox Mode' waar je als speler helemaal de vrije hand hebt.