Excerpt: Atari went the way of THQ in the year of our Lord 2013. I was curious why since they seemed to be doing well. They were publishing quality titles that all ages could enjoy. Sure most of the hate mongering gaming media did not like Rollercoaster Tycoon 3D. Should we just repeat whatever they have to say? Or should we give this hand held title a chance, and think for ourselves? I think you can tell what my answer is.
Conclusion: In all, if you are looking for a watered down portable version of a RollerCoaster Tycoon game where you design park layouts, then RollerCoaster Tycoon 3D will suffice. If you are after something a bit more managerial as well as the design, then you may have to go back to your PC. As it stands, RollerCoaster Tycoon 3D is akin to a Facebook game such as Farmville or Cityville but set in a fun park theme.
Pros: 3D effects are cool. Viewing your park from the top of a Rollercoaster is great.
Cons: No managerial skills required and a number of visual bugs.
Excerpt: Over the course of the last few years I have come to own a lot of games in some pretty weird ways. From winning them in card games to finding them in the trash, but by far my favourite story is how I got my copies of the first two Roller Coaster Tycoon games: in boxes of Cinnamon Toast Crunch. And after I enjoyed that teeth-rotting, sugary goodness I sat down, started to build my park and never looked back.
Excerpt: It’s hard to believe that is has been eight long years since we last saw a title from the extremely popular Rollercoaster Tycoon series, but now in 2012 Rollercoaster Tycoon 3D attempts to heal the gaping holes present in the hearts of fans. Unfortunately Tycoon 3D could be the worst of the series, merely being a stripped down and poorer version of its predecessors.
RollerCoaster Tycoon 3D is a lazy, featureless shell of its predecessors (review)
16 October 2012
Conclusion: I can’t find the point of RollerCoaster Tycoon 3D. Why bother making this game if it can’t at least match its predecessors? This is one instance where I would have preferred a port instead of a new installment. You’ll have more fun a hundred times over playing the PC classics instead of this portable slop. I know certainly wish I was.
Pros: After building a roller coaster, you can ride it from a first-person perspective. You can also use the 3DS’s gyroscope controls to look around the rest of your park during the ride. This is mildly neat.
Cons: It’s sad when the newest installment in a series has significantly fewer options and features than the original, which came out all the way back in 1999. Some of the omissions are beyond baffling. You can’t name your rides or adjust their color schemes. Height markers, which you use to see how tall your tracks are (and are incredibly important, since you need to make sure you’re not building your coasters higher than the initial drops) are mysteriously absent. Want to...
Excerpt: Toen eind jaren 90 de eerste RollerCoaster Tycoon game verscheen was de trend gezet. De game werd een mega-hit en mensen spraken zelfs op school en op straat over de mogelijkheden van de game. Zelf een achtbaan maken was natuurlijk het hoogtepunt, maar al snel zakte de reeks in een neerwaartse spiraal en dat kwam niet door de concurrentie van Theme Park.
Pros: RollerCoasters maken blijft leuk!, Goede en duidelijke gebruikersinterface
Cons: Flink uitgekleed tov. PC-versies, Slechte save-functie, Gameplay wordt al vrij snel eenzijdig
Excerpt: Après huit longues années, Atari et nSpace nous offre un tout nouvel opus de sa licence de gestion de parc d’attractions, j’ai nommé Rollercoaster Tycoon, qui cette fois-ci est une exclusivité Nintendo 3DS et a donc été renommée Rollercoaster Tycoon 3D pour l’occasion. Alors ces huit années d’absence ont-elles été bénéfiques pour la série ?