Excerpt: Being an Xbox guy, I don't get the chance to play many crossovers. So go figure my 3DS is the title that gets me my first ever crossover game. The game is called Project X Zone and that left me confused what games were being fused together.
Summary: Project X Zone seems like something that probably shouldn't exist. It's a strategy role-playing game sporting an expansive all-star cast of prolific characters from the combined libraries of Capcom, Namco Bandai, and Sega. That sounds more like the stuff of fantasy than an actual game you can play.
Summary: In May 2005, Namco X Capcom was released for the PlayStation 2. The game was a mix of action role-playing and tactical role-playing that brought multiple characters from across various universes and games between Namco and Capcom. Seems like a fun concept, right?
Conclusion: And yet…maybe this is the point? Maybe Banpresto and Monolith Soft knew that we wouldn’t be able to bear the thought that our favourite videogame characters really are nothing more than expendable pawns in one big game. Maybe they knew that – above all else – we love to see them kicking ass.
Summary: Project X Zone is the “pick up and play” of strategy RPGs; boot the 3DS up, start the game, fight the next mission, save, turn it off again. Not a whole lot more to it than that, unfortunately.
Pros: Flashy battle animations, Cool remixes of classic game tunes
Cons: Slow pacing, Repetitive missions, Still not sure what the hell happened
Review: Project X Zone's crossovers and fan service reach epic proportions
18 July 2013
Excerpt: Crossovers are a staple of the gaming industry. Whether it's the crazy, over-the-top styles of Marvel vs. Capcom, or the more family friendly Super Smash Bros. , it's always exciting to see characters from various established franchises on the same screen, whatever the reason may be.
Summary: Project X Zone is more than a piece of fan service for Sega, Namco Bandai and Capcom fans. It’s also an exceptionally well done tactical RPG that eschews the usual battle system for this genre with one that is more timing based.
Excerpt: If there is one thing about strategy RPGs that I loathe, it is the hands-off feeling many of them convey. I move my little units around a little grid, ordering my troops into battle and the one thing I want to do - battle - is all taken care of for me.