Summary: New Super Mario Bros. released for the Nintendo DS in 2006. The "new" in the title was a somewhat ironic reference to the fact that Mario had returned to his 2D platforming roots, a return that many gamers welcomed with open arms. It helped that the game was brilliant fun, of course. Over half a decade later, the "new" in the title takes on a further irony, because in spite of the fresh powers and an enhanced focus on collecting coins, there's really nothing "new" about...
Conclusion: If you’re a Mario fan, New Super Mario Bros 2 is certainly a worthwhile buy, but at the same time, you may feel like the game never reaches its full potential because it insists on playing things safe. Super Mario 3D Land had a couple of issues, sure, but at the same time it was impossible not to appreciate everything the game did to change up the old Mario formula. Hopefully the next action-based Mario title for the Nintendo 3DS will attempt to shake things up again.
Conclusion: How many times can Nintendo repackage the same game? We have seen this title a few times already and each time it ends up playing the same. What, we have a coin collecting fetish in this one and stupid street pass/multiplayer games. That doesn’t make it worthwhile purchasing the same fucking game again. Play it safe and stay away from this Mario title. Buy a better 3DS title like Sonic Generations (see Sonic Generations 3DS review).
Excerpt: Nintendo has a knack for taking the simplest concepts, even ones that already exist, and transforming those ideas into key selling points. Just look at New Super Mario Bros. 2 . Here's a game where the object is to collect as many gold coins as possible. This has been part of the Mario tradition since the 80s, a sub goal almost every player focused on en route to saving Princess Peach from Bowser's clutches, and yet this very idea takes center stage in the plumber's...
Summary: Mario is back in New Super Mario Bros. 2 , though unfortunately, there’s not much that can be considered “new”Â� this time around. Mario controls as well as he always has, and the level design has the quality to match, even if it is a bit on the easy side. A Coin Rush mode and two-player compatibility are welcome additions, though most everything else has been ripped right out of previous entries.
Conclusion: Nintendo needs to do something with this series to start making sure that it stays fresh. The core idea of a Mario platformer, side scrolling, on modern systems is perfectly sound, but they just came too many, too quickly. Lack of innovation might help tire us of a great idea, but even without being a new experience, there’s still a lot to this game that entertains and offers a fun experience to anyone who tries it.
Excerpt: A long time ago, when the NES was a current thing, I played the original Super Mario Bros. , and it wasn’t an easy game. I’m certain part of that was because I was a terrible player back then. My first try led to death by goomba. Then, after discovering the jump button, I lasted long enough to reach the first pit. My sister was the one who figured out that holding the B button down made Mario run fast. I had no frame of reference. This was all new.