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8.8 out of 10

New Super Mario Bros 2

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Reviews and Problems with New Super Mario Bros 2

Showing 1-10 of 179
Overall 7
7.0

New Super Mario Bros. 2

Destructoid
2 September 2013
  • Summary: New Super Mario Bros. released for the Nintendo DS in 2006. The "new" in the title was a somewhat ironic reference to the fact that Mario had returned to his 2D platforming roots, a return that many gamers welcomed with open arms. It helped that the game was brilliant fun, of course. Over half a decade later, the "new" in the title takes on a further irony, because in spite of the fresh powers and an enhanced focus on collecting coins, there's really nothing "new" about...
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Overall 8
8.0

New Super Mario Bros 2 Review

About.com
4 March 2013
  • Conclusion: If you’re a Mario fan, New Super Mario Bros 2 is certainly a worthwhile buy, but at the same time, you may feel like the game never reaches its full potential because it insists on playing things safe. Super Mario 3D Land had a couple of issues, sure, but at the same time it was impossible not to appreciate everything the game did to change up the old Mario formula. Hopefully the next action-based Mario title for the Nintendo 3DS will attempt to shake things up again.
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Overall 6
6.0

New Super Mario Bros. 2 (3DS)

The Review Busters
26 February 2013
  • Conclusion: How many times can Nintendo repackage the same game? We have seen this title a few times already and each time it ends up playing the same. What, we have a coin collecting fetish in this one and stupid street pass/multiplayer games. That doesn’t make it worthwhile purchasing the same fucking game again. Play it safe and stay away from this Mario title. Buy a better 3DS title like Sonic Generations (see Sonic Generations 3DS review).
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Overall 9
9.0

New Super Mario Bros. 2 3DS Review

Modojo
21 January 2013
  • Excerpt: Nintendo has a knack for taking the simplest concepts, even ones that already exist, and transforming those ideas into key selling points. Just look at New Super Mario Bros. 2 . Here's a game where the object is to collect as many gold coins as possible. This has been part of the Mario tradition since the 80s, a sub goal almost every player focused on en route to saving Princess Peach from Bowser's clutches, and yet this very idea takes center stage in the plumber's...
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Overall 7
6.9

New Super Mario Bros 2 review

Wii's World
20 December 2012
Overall 7
7.0

New Super Mario Bros. 2

PC Magazine
6 October 2012
  • Conclusion: New Super Mario Bros. 2 is the same great Mario gameplay on the 3DS you've seen on the DS and Wii, but it doesn't try to do anything new besides shower you in worthless gold.
  • Pros: Excellent controls. Very good level design. Same Mario charm.
  • Cons: Uninspired. Squanders opportunities to make the game seem fresh. Coin gimmick doesn't add to the game.
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New Super Mario Bros. 2 (Nintendo 3DS) Review

Cubed³
30 September 2012

Review: New Super Mario Bros. 2 (Nintendo 3DS)

Diehard GameFAN
29 September 2012
  • Summary: Mario is back in New Super Mario Bros. 2 , though unfortunately, there’s not much that can be considered “new”Â� this time around. Mario controls as well as he always has, and the level design has the quality to match, even if it is a bit on the easy side. A Coin Rush mode and two-player compatibility are welcome additions, though most everything else has been ripped right out of previous entries.
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Overall 8
8.0

New Super Mario Bros. 2

DarkStation
28 September 2012
  • Conclusion: Nintendo needs to do something with this series to start making sure that it stays fresh. The core idea of a Mario platformer, side scrolling, on modern systems is perfectly sound, but they just came too many, too quickly. Lack of innovation might help tire us of a great idea, but even without being a new experience, there’s still a lot to this game that entertains and offers a fun experience to anyone who tries it.
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Overall 7
7.0

New Super Mario Bros. 2

Thunderbolt Games
24 September 2012
  • Excerpt: A long time ago, when the NES was a current thing, I played the original Super Mario Bros. , and it wasn’t an easy game. I’m certain part of that was because I was a terrible player back then. My first try led to death by goomba. Then, after discovering the jump button, I lasted long enough to reach the first pit. My sister was the one who figured out that holding the B button down made Mario run fast. I had no frame of reference. This was all new.
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