Excerpt: Have you heard about Hotel Transylvania yet? If not, I am sure in the coming months you will hear all about it. I will not dig too much into the movie since I am focusing on the Nintendo 3DS game based off of the movie. And yes I know there have been plenty of movie based games that have not lived up to the hype.
Excerpt: Hotel Transylvania is not so much based on the movie of the same name as it is inspired by it. The game takes place during the preparations for Dracula's daughter Mavis' 118th birthday party which is the central event in the movie, but there's not much of a plot to the game. If you saw the movie then you'll recognize the characters in the game who send you on one fetch quest after another, and if you haven't then you won't recognize the characters sending you on those...
Summary: In the world of movie tie-in games, you can do far, FAR worse than Hotel Transylvania . While the story is all but nonexistent and the controls are sometimes spotty, it’s still an oddly charming and fun platformer. There are shades of Symphony of the Night to be had here, albeit pared down to bare bones and aimed at a very young audience.
Summary: Parents need to know that Hotel Transylvania is an adventure/platformer game based on the movie of the same name. Players explore a mysterious hotel that is inhabited exclusively by monsters and then realize that the monsters are not as scary or violent as they are always portrayed to be. The story is broken up into various scenes, and players need to complete a series of levels in order to see the story continue to unfold.
Excerpt: A few weeks ago I took my daughter and her buddy to go see Hotel Transylvania on the big screen. We went in with big expectations but walked away a tad underwhelmed. Much like the big screen movie, Hotel Transylvania for the 3DS fell a little short in the expectations department. This being said it does have some enjoyable moments but not nearly enough of them to justify the purchase this holiday season.
Summary: Hotel Transylvania had strong potential to overcome the stigma of movie tie-in games, but with clumsy controls, repetitive gameplay, and a front-to-back experience lasting less than three hours, it's difficult to see it as anything more than a well-intentioned cash in. If we had to describe this game in two words, we'd pick "squandered potential". If we only had one word, we'd pick "no".