Summary: It's surprising that there aren't more dungeon-crawling role-playing games on portable systems, given that the mindless combat and compulsive need to scour caverns for loot seems like a perfect handheld fit, a situation where one can just pick up, grind away, and put down whenever needed.
Conclusion: In spite of Heroes of Ruin ’s average presentation, it delivers an action-heavy multiplayer experience that doesn’t often come home to consoles, let alone handhelds. By all means, if you’re looking for a Diablo clone on the 3DS for any reason—or you just want an okay multiplayer game, period— Heroes of Ruin is a decent choice. If you’re in the market for a solo RPG though, you’re better off looking elsewhere . Disclosure: A review copy was provided by the publisher.
Excerpt: Heroes of Ruin is the Diablo for the Nintendo 3DS. Square Enix did something Family Friendly Gaming has been asking for - for years. They made it less violent. Heroes of Ruin is also not as dark as the Diablo franchise. We still get to battling countless monsters that look the same (sometimes just a color swap), perform quests and help people.
brings a needed genre to the system. However, it does it at the bare minimum needed. All the mechanics are there, but nothing is really added to set it apart from the other games in the genre. However, fans of the genre looking for something portable won’t be disappointed.
Excerpt: While there is certainly no shortage of Action RPG's, akin to Diablo , available on handhelds ( Dungeon Siege II and Untold Legends for PSP, Dungeon Hunter for Vita, and many more) they all seem very cookie cutter, and missing some important features that would otherwise make the game feel complete. Enter Heroes of Ruin , a dungeon crawling, Action RPG that can also be closely compared to Blizzard's juggernaut.
Excerpt: Games like this have us vibrating with excitement from the moment we glimpse the first bullet points of info. Heroes Of Ruin is an action-oriented dungeon crawler, with local and online four player co-op. Squeeze that formula onto a handheld and suddenly you've got something that's potentially magic.
Heroes of Ruin review: Diablo in the palm of your hands
18 June 2012
Summary: Numbers are terrible things. They float around, pretending they're bigger than other numbers and getting tangled in maths equations, but doing nothing truly useful. Numbers alone serve no purpose.
Pros: Addictive stat heavy gameplay, Punchy combat, Varied classes and abilities