Excerpt: On the surface Heroes of Ruin doesn't appear to have a lot going for it. A third person looter for the Nintendo 3DS and veteran developer n-Space's biggest project to date, its look and feel aren't particularly original, and neither is its story at first. It heavily reuses assets and only makes use of four different dungeons tilesets in four matching locations in the game world.
Excerpt: As developer n-Space does not tire of reminding us, Heroes of Ruin goes out of its way to make use of nearly every element in the 3DS' feature-set. The result is an action-RPG that certainly looks complete on paper. Is there actually a good game here, or is Heroes of Ruin resting on hollow technical achievements? Heroes of Ruin is set in the world of Veil, which is still recovering from the devastation wrought by the cataclysmic War of Ruin.
Excerpt: The hack-and-slash captures the art of simplicity with a standard, addictive setup: annihilate hordes of enemies, explore dungeons, and bask in the glow of stumbling upon rare item drops. However, because of its dependence on the same formula, this basic approach causes an obstacle for new games to carve out a unique identity.
Pros: Playing online with your friends, Finding rare drops, Building your character
Cons: The lack of difficulty, The horrid pacing, The short length
Heroes of Ruin Review: Pioneering and looting on the 3DS
17 July 2012
Excerpt: Ambitious is a good word to describe Heroes of Ruin. When I first previewed the game, a member of n-Space’s design team was there to tell me all about the long list of firsts it would be bringing to Nintendo’s handheld such as voice chat and drop-in-drop-out online co-op, features we have yet to see fully implemented in any current 3DS game.
Conclusion: Concept: Bring a lootfest to the handheld space with as few apologies as possible
Graphics: The muddy visuals make it look more like a DS game than a 3DS game. The overhead view works well with the stereoscopic 3D, but you gain nothing by leaving the effect on
Sound: Decent voice acting, and the orchestral score that plays throughout the game is memorable, even if it’s repeated often
Playability: Combat and movement are functional, but the blocking and dodging controls...