Summary: It's surprising that there aren't more dungeon-crawling role-playing games on portable systems, given that the mindless combat and compulsive need to scour caverns for loot seems like a perfect handheld fit, a situation where one can just pick up, grind away, and put down whenever needed.
Excerpt: ’s online functionality. Offering full online play with strangers via a seamless drop-in/out system feels utterly alien on the , and is a large part of what make Heroes of Ruin so fascinating and compelling. The tragedy is, it lacks the necessary polish to capitalise fully on this unique experience for a Nintendo system. Heroes of Ruin is strictly traditional in its setup.
Conclusion: In spite of Heroes of Ruin ’s average presentation, it delivers an action-heavy multiplayer experience that doesn’t often come home to consoles, let alone handhelds. By all means, if you’re looking for a Diablo clone on the 3DS for any reason—or you just want an okay multiplayer game, period— Heroes of Ruin is a decent choice. If you’re in the market for a solo RPG though, you’re better off looking elsewhere . Disclosure: A review copy was provided by the publisher.
Excerpt: Heroes of Ruin is the Diablo for the Nintendo 3DS. Square Enix did something Family Friendly Gaming has been asking for - for years. They made it less violent. Heroes of Ruin is also not as dark as the Diablo franchise. We still get to battling countless monsters that look the same (sometimes just a color swap), perform quests and help people.
Excerpt: This extensive adventure game puts the genre right in the palm of your hands with an engaging, action experience bolstered by a user-friendly, touch controlled inventory system and consistent new downloadable content. This Nintendo 3DS exclusive game impresses with in-depth role-playing game (RPG)/dungeon crawling experiences with a wide array of game modes and online options.
Pros: deep role-playing experience in a handheld format, StreetPass/SpotPass features, variety, cooperative play options, fun/satisfying combat, great introductory game to the RPG/dungeon crawling game genre
Cons: only one difficulty setting, mid to low challenge level
Excerpt: On the surface Heroes of Ruin doesn't appear to have a lot going for it. A third person looter for the Nintendo 3DS and veteran developer n-Space's biggest project to date, its look and feel aren't particularly original, and neither is its story at first. It heavily reuses assets and only makes use of four different dungeons tilesets in four matching locations in the game world.
Conclusion: Heroes of Ruin fails to deliver a solid action-RPG experience, and earnest efforts to tailor the experience to the 3DS hardware don't excuse its shortcomings. Underneath the surface, you'll find nothing more than a barebones experience of hoarding loot and plowing through mindless enemies. Don't wipe the dust off of your 3DS just yet--this game isn't worth your time.
Excerpt: Heroes of Ruin is your typical action-RPG in most ways. Imagine a Diablo -style dungeon crawler on the 3DS. Whatever you’re picturing in your head right now, it probably looks exactly like Heroes of Ruin does. The game doesn’t take long to get going. You pick a character class (Vindicator, Gunslinger, Alchitect, or Savage, which roughly translate into Knight, Gunner, Mage, and... Savage) and tweak its appearance by changing its hairstyle or skin tone.
brings a needed genre to the system. However, it does it at the bare minimum needed. All the mechanics are there, but nothing is really added to set it apart from the other games in the genre. However, fans of the genre looking for something portable won’t be disappointed.