Summary: It's surprising that there aren't more dungeon-crawling role-playing games on portable systems, given that the mindless combat and compulsive need to scour caverns for loot seems like a perfect handheld fit, a situation where one can just pick up, grind away, and put down whenever needed.
Excerpt: Heroes of Ruin is the Diablo for the Nintendo 3DS. Square Enix did something Family Friendly Gaming has been asking for - for years. They made it less violent. Heroes of Ruin is also not as dark as the Diablo franchise. We still get to battling countless monsters that look the same (sometimes just a color swap), perform quests and help people.
Excerpt: On the surface Heroes of Ruin doesn't appear to have a lot going for it. A third person looter for the Nintendo 3DS and veteran developer n-Space's biggest project to date, its look and feel aren't particularly original, and neither is its story at first. It heavily reuses assets and only makes use of four different dungeons tilesets in four matching locations in the game world.
Excerpt: As developer n-Space does not tire of reminding us, Heroes of Ruin goes out of its way to make use of nearly every element in the 3DS' feature-set. The result is an action-RPG that certainly looks complete on paper. Is there actually a good game here, or is Heroes of Ruin resting on hollow technical achievements? Heroes of Ruin is set in the world of Veil, which is still recovering from the devastation wrought by the cataclysmic War of Ruin.
brings a needed genre to the system. However, it does it at the bare minimum needed. All the mechanics are there, but nothing is really added to set it apart from the other games in the genre. However, fans of the genre looking for something portable won’t be disappointed.
Excerpt: While there is certainly no shortage of Action RPG's, akin to Diablo , available on handhelds ( Dungeon Siege II and Untold Legends for PSP, Dungeon Hunter for Vita, and many more) they all seem very cookie cutter, and missing some important features that would otherwise make the game feel complete. Enter Heroes of Ruin , a dungeon crawling, Action RPG that can also be closely compared to Blizzard's juggernaut.
Summary: : Heroes of Ruin is fine as a “baby’s first hack-and-slash”Â� sort of experience, or as a handheld experience for those who have none, but taken on its own merits, its solid gameplay and design are beaten down by its lack of originality, challenge and options. The plot is good at establishing a world to play in but bad at making the player care about any of it, while the visuals and audio are generally quite solid and technically sound.
Solid dungeon crawler with a focus on fantasy fighting.
Common Sense Media
30 July 2012
Summary: Parents need to know that Heroes of Ruin is a dungeon-crawling role-playing game with lots of swords-and-sorcery fighting against fantastical creatures, but only a little blood. Its threadbare story doesn't offer much in the way of commentary or messages, and the game's heroes don't say much, preferring instead to let their weapons and magic do the talking.