Summary: Heroes of Ruin is a dungeon crawler developed by n-Space and published by Square Enix. The title had gained quite a following during development and the game had even been delayed a couple of times.
Excerpt: Heroes of Ruin is the Diablo for the Nintendo 3DS. Square Enix did something Family Friendly Gaming has been asking for - for years. They made it less violent. Heroes of Ruin is also not as dark as the Diablo franchise.
Excerpt: This extensive adventure game puts the genre right in the palm of your hands with an engaging, action experience bolstered by a user-friendly, touch controlled inventory system and consistent new downloadable content.
Pros: deep role-playing experience in a handheld format, StreetPass/SpotPass features, variety, cooperative play options, fun/satisfying combat, great introductory game to the RPG/dungeon crawling game genre
Cons: only one difficulty setting, mid to low challenge level
Excerpt: On the surface Heroes of Ruin doesn't appear to have a lot going for it. A third person looter for the Nintendo 3DS and veteran developer n-Space's biggest project to date, its look and feel aren't particularly original, and neither is its story at first.
Excerpt: As developer n-Space does not tire of reminding us, Heroes of Ruin goes out of its way to make use of nearly every element in the 3DS' feature-set. The result is an action-RPG that certainly looks complete on paper.
Excerpt: You’d think that the Diablo style of hack-and-slash would do fairly well in the console market, but such is often not the case. You’ll see the odd success story, like Champions of Norath , pop up now and again, but most games in the genre generally fly under the radar on the consoles, for one reason...
brings a needed genre to the system. However, it does it at the bare minimum needed. All the mechanics are there, but nothing is really added to set it apart from the other games in the genre. However, fans of the genre looking for something portable won’t be disappointed.