Reviews and Problems with Dead or Alive Dimensions
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Test Dead or Alive Dimensions
19 April 2012
Conclusion: Très bonne surprise pour ce Dead or Alive Dimensions qui devrait raviver l'intérêt pour la 3DS. Le titre ne brille pas visuellement parlant mais réalise un parcours presque parfait concernant son contenu et sa prise en main. Rares sont les jeux, et notamment sur consoles portables, à proposer un gameplay à la fois nerveux et plaisant, fluide et dynamique.
Pros: Un gameplay accessible et équilibré, Des coups qui pleuvent avec facilité, Des combats nerveux, Un casting enthousiasmant, Un contenu complet
Summary: The Dead or Alive series has never quite made it to the top tier of world-favorite fighting games. Despite having a large, dedicated fanbase, it's always hovered somewhere below Street Fighter , Mortal Kombat , and Tekken , though well above other great, lesser-appreciated series like Darkstalkers , Fatal Fury , and Guilty Gear , in terms of sheer popularity. That's why I can't help but feel doubly sad for Dead or Alive Dimensions .
Excerpt: Dead or Alive: Dimensions is an excellent portable fighting game, and the 3DS is a great home for it. The fighting is silky smooth at 60 frames per second (with the 3D turned off) and the analog pad is a wonderful control mechanism, which means the game plays superbly well and isn’t hampered at all by the small form factor.
Summary: Dead or Alive: Dimensions doesn't deserve to be as good as it is, yet after six years away, the series is as great as it ever was. Ironically, its greatest hindrance is its primary selling point: the well-done 3D slows the game down. It's more distracting than dramatic, so it doesn't harm what's otherwise a meaty, enjoyable fighting game.
Pros: Quick, kinetic fighting, Easy to learn; great instructions, Plenty of modes and collectible rewards
Cons: Playing the awful story to unlock characters, 3D slows the game down, Inconsistent online stability
Excerpt: Environments are expectedly gorgeous and expansive, with cascading waterfalls and rope bridges that span wide chasms. There also are the underground laboratory and ancient rooftop venues, and you can still knock your opponent from high ledges and then follow to kick his or her butt on lower ground. In other words, any concessions that had to be made due to the hardware have minimal impact on the presentation… when it comes to fights.
Excerpt: Team Ninja's first attempt at a Nintendo Dead or Alive release hasn't been without controversy. But underneath the somewhat perverted presentation beats the heart of a genuinely well conceived fighting title.
Pros: Graphics, controls, use of the touch-pad and multiplayer are all well executed.
Cons: The Showcase mode is strange and unnecessary, many of the characters feel generic.
Excerpt: 15 years of fighting, falling and bosoms on one cartridge Flicking through my ‘Lazy Critic’s Dictionary of Games’, the definition of Street Fighter is ‘Over the top free flowing fighting’. Mortal Kombat’s stand-alone description is ‘Gore showered, stumplicious furious combat’. Soul Calibur’s is a bizarre mixture of words as jumbled up as its own plot. Dead Or Alive’s is simply ‘Breasts’.
Pros: Great fighting system for both standard buttons and touch screen, Loads of unlockables, Fun StreetPass feature
Cons: Poor 3D effects graphics, terrible frame-rate online, ‘Chronicle’ modes’ narrative is a dull journey at best