Summary: The Dead or Alive series has never quite made it to the top tier of world-favorite fighting games. Despite having a large, dedicated fanbase, it's always hovered somewhere below Street Fighter , Mortal Kombat , and Tekken , though well above other great, lesser-appreciated series like Darkstalkers , Fatal Fury , and Guilty Gear , in terms of sheer popularity. That's why I can't help but feel doubly sad for Dead or Alive Dimensions .
Excerpt: I'm always quick to defend Dead or Alive. While its characters might be derivative and somewhat lacking in the personality department, the intricacies of the fighting itself are excellent, built on a foundation of reversals and intelligent footwork. It's more than just tits and ninjas, I have to point out, and certainly not as shallow as many make it out to be.
Excerpt: Dead or Alive: Dimensions is an excellent portable fighting game, and the 3DS is a great home for it. The fighting is silky smooth at 60 frames per second (with the 3D turned off) and the analog pad is a wonderful control mechanism, which means the game plays superbly well and isn’t hampered at all by the small form factor.
Summary: Dead or Alive: Dimensions doesn't deserve to be as good as it is, yet after six years away, the series is as great as it ever was. Ironically, its greatest hindrance is its primary selling point: the well-done 3D slows the game down. It's more distracting than dramatic, so it doesn't harm what's otherwise a meaty, enjoyable fighting game.
Pros: Quick, kinetic fighting, Easy to learn; great instructions, Plenty of modes and collectible rewards
Cons: Playing the awful story to unlock characters, 3D slows the game down, Inconsistent online stability
Excerpt: When it comes to portable fighting games, the 3DS is 2 for 2. First there was Super Street Fighter IV: 3D Edition at launch. The two-dimensional fighter was packed with a ton of characters and value. Now, only a few months later, those gamers who prefer their fighters with three dimensions have Dead or Alive Dimensions . Tecmo’s effort arrives on the scene too late to drop jaws the way Capcom’s title did, but there’s still plenty of quality and value to go around.
Excerpt: Tecmo’s Dead or Alive series is synonymous with speedy gameplay, incredible graphics, and some fine looking characters. Of course most people out there who know of any game with Dead of Alive in the title associate the DOA name with bouncing breasts. Unfortunately those people have lost sight of the fact that there is more depth to the title then just visual eye candy. Well Nintendo has finally gotten a DOA fighting game and it has been released on the 3DS nonetheless.
Summary: Dead or Alive: Dimensions captures the speed and spectacle that’s defined the series over the past 15 years, with a heightened sense of the extravagant made possible by the 3DS. Its wide array of modes offer different depths and lengths of play, although overall there’s a slight sense that it lacks a truly meaty challenge for expert fighters.