Excerpt: I'm always quick to defend Dead or Alive. While its characters might be derivative and somewhat lacking in the personality department, the intricacies of the fighting itself are excellent, built on a foundation of reversals and intelligent footwork.
Excerpt: Dead or Alive: Dimensions is an excellent portable fighting game, and the 3DS is a great home for it. The fighting is silky smooth at 60 frames per second (with the 3D turned off) and the analog pad is a wonderful control mechanism, which means the game plays superbly well and isn’t hampered at all...
Summary: Dead or Alive: Dimensions doesn't deserve to be as good as it is, yet after six years away, the series is as great as it ever was. Ironically, its greatest hindrance is its primary selling point: the well-done 3D slows the game down.
Pros: Quick, kinetic fighting, Easy to learn; great instructions, Plenty of modes and collectible rewards
Cons: Playing the awful story to unlock characters, 3D slows the game down, Inconsistent online stability
Excerpt: When it comes to portable fighting games, the 3DS is 2 for 2. First there was Super Street Fighter IV: 3D Edition at launch. The two-dimensional fighter was packed with a ton of characters and value.
Summary: Traditional fighting games have been fairly scarce on the Nintendo front in recent console generations. Whilst Nintendo players have been blessed with the sublime Tatsunoko vs. Capcom: Ultimate All-Stars , Super Smash Bros.
Excerpt: Team Ninja's first attempt at a Nintendo Dead or Alive release hasn't been without controversy. But underneath the somewhat perverted presentation beats the heart of a genuinely well conceived fighting title.
Pros: Graphics, controls, use of the touch-pad and multiplayer are all well executed.
Cons: The Showcase mode is strange and unnecessary, many of the characters feel generic.