Excerpt: Puzzle games do one important thing - they exercise our brains. They teach us to approach problems from a different perspective. Crush 3D is the perfect example of this. This Nintendo 3DS game is part 2D, and part 3D. We shift the game to progress from place to place. For example there is a platform too high to reach. Set the view to overhead and then shift from 3D into 2D. Walk from the one you are on to the higher one - since on the 2D plane they are on the same level.
Excerpt: Have you ever been pushed into a crazy scheme by your friends only to have it backfire on you while making yourself look like a total fool? I'm sure we all have, but Danny gets into an even stickier situation when he agrees to test his friend's invention out. Sure, it is all fun and games until he realizes his friend's invention, which allows a person to explore his own dreams and nightmares all in the comfort of his favorite pajamas, starts to malfunction.
Excerpt: Imagine this: you're trapped inside a strange experiment; the only tool at your disposal is the power to move great distances in an instant. With only this ability and your own wits to help you, you must outsmart a sinister computer program hell-bent on both killing you and romancing you at the same time. Sound familiar? No, this isn’t another entry in the Portal series, but a remake of the generally well-received PSP puzzler, Crush , for the Nintendo 3DS.
Conclusion: Despite its issues, Crush3D offers a slickly presented, quirky and idiosyncratic experience that delivers spatial puzzles that will definitely stretch your grey matter. Unfortunately, it can also test your patience as much as your lateral thinking, a factor that isn’t helped by an annoyingly up-beat soundtrack.
Excerpt: The 3DS has received a few enhanced ports in the time it’s been out. Classic games like The Legend of Zelda: Ocarina of Time and Starfox 64 are “remade” to run and feel better, with the addition of stereoscopic 3D thrown into the mix allowing fans to experience a better version of their remembered classic. It also allows new people to play the games that they missed back in the day.
Conclusion: Its occasional moments of tediousness aside, Crush 3D is pretty solid; it takes advantage of the handheld’s stereoscopy and wireless functions well, even if it neglects the touch screen. Trophy Mode adds an impressive amount of replay value to the game, but a level editor would certainly have been a welcome addition, and the absence of such is fairly disappointing.
Excerpt: We want to like Crush 3D, we really do. We love the concept and how the game's supposed to work. We love the sense of humour it demonstrates in its cut-scenes. We even like the play on words in the title. But no matter how much we try, we're afraid that we just can't fully accept Crush 3D into our lives.
Conclusion: Just over four years ago, British developers Zoë Mode were responsible for the clever puzzle/platformer Crush on PSP. A fantastic title from a talented developer that sadly went unnoticed by the larger gaming community. Fast forward to 2012 and Sega have decided to give it another go, and this time the game is released on Nintendo 3DS. The central gameplay mechanic in Crush 3D is your ability to switch between 2D and 3D in order to reach the end of each level.
Pros: Still a great concept for a game, trophy mode is a nice addition.
Cons: Not a lot of new content compared to the PSP version.
Summary: Crush était sorti en 2007 sur PSP. Mais de par son concept il était prédestiné à la 3DS. En effet, quoi de mieux pour la console de Nintendo qui porte la 3D en étendard qu’un jeu où il faut passer d’un mode 3D à un mode 2D pour élucider des casse-têtes ?
Pros: Un concept diabolique et bien utilisé, Des mécaniques de jeu qui se renouvellent, Un humour sympathique
Cons: Quelques bugs, Une direction artistique qui affadit le design, Une caméra un peu capricieuse