Reviews and Problems with Castlevania: Lords of Shadow - Mirror of Fate
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Castlevania: Lords of Shadow - Mirror of Fate
2 September 2013
Summary: Castlevania: Lords of Shadow was an attempt to reboot the Castlevania franchise, which even an ardent fan such as myself would admit had been growing long in the tooth. In the care of Spanish studio MercurySteam, Lords of Shadow adopted the combo-based combat and environment traversal of modern action-adventures . Some liked the new direction, others were resistant, but both parties agreed that it certainly didn't feel like any Castlevania before.
Castlevania: Lords of Shadow – Mirror of Fate (3DS) Review
27 June 2013
Summary: As I stated above, it’s not that Mirror of Fate is a bad game. In fact, by itself, it's a good title. However, compared to past 2D Castlevania titles, it’s just average. 3DS owners may want to check it out to see how good games can look on the handheld, while Castlevania fans may just want to see the continuation of the last entry to the next game. However, Castlevania fans that are looking for the next great 2D entry may want to go back to a previous title instead.
Conclusion: Finally, the graphics are lovely for a 2D platformer. The camera zooms in and out to follow the action, like when you’re punching your way out of a rat or viewing the whole level before having to work out the puzzle. The voices are as campy and awful as the villains, but this may be considered a good thing. Castlevania: Mirror of Fate is stupid in a good way and robust enough to be an enjoyable challenge.
Excerpt: Castlevania and I have had an interesting history. Poll five random Castlevania fans about their favorite game in the series and four of the five will name one for GameBoy. I'm that last odd one who loved the Nintendo 64 game and disliked the two dimensional versions. So once I opened Mirror Of Fate I had a feeling it was going to be another two dimensional game that would be a snooze fest.
(Nintendo 3DS Review) Castlevania: Lords of Shadow – Mirror of Fate
The Entertainment Depot
2 April 2013
Summary: Castlevania: Lords of Shadow – Mirror of Fate is a decent if forgettable action-platformer that happens to be a part of one of the longest-running, most-revered franchises in gaming. Its lineage is both its biggest selling point and its biggest liability as it pulls some of the best from the series while missing so much of what made it great.
Castlevania: Lords of Shadow – Mirror of Fate Review
2 April 2013
Excerpt: Castlevania: Symphony of the Night represented a major sea change for what was, back in 1997, Konami’s best-known franchise. Heavily inspired by bona fide classic Super Metroid, Symphony of the Night created an inescapable trend with subsequent Castlevania releases. It took a series best-known for grueling difficulty and linearity and replaced it with exploration-based, RPG-driven gameplay.
Castlevania: Lords Of Shadow: Mirror Of Fate (3DS) - Review
30 March 2013
Excerpt: Somewhere, inside the deep, dark dungeons that make up Konami’s game development offices the company has come up with a diabolical formula. A formula that, once infused with a dose of black magic and some vampire’s blood creates something incredibly potent: good Castlevania games. But wait! Not just any system can partake in this sorcery; the spell only seems to work on Nintendo handhelds, as the Game Boy Advance and Nintendo DS will attest to.
Castlevania: Lords Of Shadow - Mirror Of Fate - Review (Nintendo 3DS)
27 March 2013
Conclusion: Castlevania: Lords of Shadow – Mirror of Fate – is a decent title. The game does an equal part of things both right and wrong; however, it’s a shame to see the game fall flat after such a brilliant first entry. It’s a beautiful entry the ongoing series and hopefully a first time title for the 3DS. Mirror of Fate serves well as palate cleanse for Lords of Shadow 2 which will be coming sometime this year.
Pros: The combat while not very deep is enjoyable and using the whip to chain combos is fun and familiar from what I remember. The game has an 18 level progression system that awards players with new moves to unlock for combat to battle the hordes of Dracula’s castle. L and R triggers are your dodge and block to round out your arsenal. The game has some interesting puzzles that break up the pacing somewhat well, and are a nice way to take a break from all that whipping in t...
Cons: The castle is massive and while should feel connected, is fragmented. The areas of the castle just don’t belong the way they are. Exploration just doesn’t warrant the amount of time you spend in this castle, as it feels tedious. Enemies have glow white when they are about to unleash an unblockable attack on your character which aren’t telegraphed well. This can be frustrating when recovering health can be a worrisome. The story for the most part felt bare, I had troub...