Review: Cartoon Network: Punch Time Explosion (Nintendo 3DS)
19 September 2011
Summary: To call Cartoon Network: Punch Time Explosion a third rate Super Smash Bros. clone, is not only an insult to Hal Labs’ fighting/platform hybrid series, but it’s also an insult to actual third rate games everywhere.
Cartoon brawler is pale imitation of Super Smash Bros.
Common Sense Media
12 September 2011
Summary: Parents need to know that even though Cartoon Network: Punch Time Explosion is a game centering around a number of popular Cartoon Network franchises, it's a fighting game that doesn't pull many punches. While the violence is all cartoonish, it's nonstop and not for young kids.
3DS Review - 'Cartoon Network Punch Time Explosion'
17 July 2011
Summary: Cartoon Network Punch Time Explosion is a crossover fighting game with 18 playable characters from 11 different Cartoon Network shows where you can battle in 21 different arenas, as well as fight through an original story-driven adventure.
Excerpt: Nintendo 3DS owners sick of punching and kicking their way through core fighters such as Street Fighter 3DS and Dead of Alive: Dimensions , and craving a more casual beat-’em up, may want to put up their dukes up for Cartoon Network: Punch Time Explosion .
Excerpt: series, and no, it’s not nearly as polished as Nintendo’s mascot mash-up, but it still packs plenty of personality and fast, accessible action. Sporting a robust story mode, local competitive play, and more Cartoon Network fan service than you can shake an Omnitrix at,
Excerpt: The Cartoon Network franchise certainly isn't shy about borrowing game mechanics from other titles. Kart racing, for example, and the brilliantly conceived, but disappointingly executed, Phoenix Wright...
Pros: + Large cast of characters, + Substantial story mode
Cons: All fighters feel similar, Inconsistent controls, Fighting feels generic at times
Conclusion: Concept: Copy and paste the Smash Bros. schema, but swap out Nintendo characters with Cartoon Network favorites
Graphics: You’ll stop caring about the three-dimensional visuals after the first few moments.